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authorDanilo M. <danix@danix.xyz>2026-09-21 19:13:06 +0200
committerDanilo M. <danix@danix.xyz>2026-09-21 19:13:06 +0200
commit34a6a3cd65370fd31877da0c54abcae15d69d3a4 (patch)
treecfdf3302af210f12aac6015ba731341f157933f0
parente4f2082fa742611fb787f73d5ef5f046c77eab5d (diff)
downloadquickshell-34a6a3cd65370fd31877da0c54abcae15d69d3a4.tar.gz
quickshell-34a6a3cd65370fd31877da0c54abcae15d69d3a4.zip
feat(status): detect PCSX2 for game mode
PCSX2 joins gamescope, Steam and DuckStation in the game detector, so presentation is set automatically while a PS2 game runs and the idle lock, DND and breaktimer stay out of the way. The binary is /usr/bin/pcsx2-qt, the same -qt shape as duckstation-qt, so it takes the same pgrep -x exact name match and cannot self-match the way the bracketed steam pattern has to guard against. Verified against the real emulator rather than a stand-in: with pcsx2-qt running, status.gaming reads 1. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
-rw-r--r--desktop/modules/status/README.md6
-rw-r--r--shared/Status.qml8
2 files changed, 7 insertions, 7 deletions
diff --git a/desktop/modules/status/README.md b/desktop/modules/status/README.md
index 438ead8..4d18342 100644
--- a/desktop/modules/status/README.md
+++ b/desktop/modules/status/README.md
@@ -103,14 +103,14 @@ edited from here; `breaktimer.sh config` prints what is in effect.
Presentation is set automatically while a game runs, so a fullscreen game does
not get locked or interrupted by the idle timer, DND or breaktimer. The shell
polls every five seconds for a `gamescope` process, a running Steam binary, or
-DuckStation, and any one is enough:
+the DuckStation or PCSX2 emulators, and any one is enough:
- pgrep -x gamescope || pgrep -f 'steamapps/commo[n]' || pgrep -x duckstation-qt
+ pgrep -x gamescope || pgrep -f 'steamapps/commo[n]' || pgrep -x duckstation-qt || pgrep -x pcsx2-qt
The steam pattern is bracketed so it cannot match the check's own command
line: `pgrep -f` reads the whole argv, and a literal `steamapps/common` would
match the `sh` running the check and report a game forever. `gamescope` and
-`duckstation-qt` use `pgrep -x`, an exact match on the process name, which
+the emulators use `pgrep -x`, an exact match on the process name, which
cannot self-match.
The result is written to `status.gaming`, a file separate from
diff --git a/shared/Status.qml b/shared/Status.qml
index 3460dca..e1d0d17 100644
--- a/shared/Status.qml
+++ b/shared/Status.qml
@@ -177,19 +177,19 @@ Singleton {
// A game is a fullscreen app that already holds the screen, and the idle
// lock, DND and breaktimer are all unwanted while it runs, so presentation
// is set automatically. This machine's games come from Steam and launch
- // either under gamescope or directly, and DuckStation runs standalone, so
- // all three are tested and any one is enough.
+ // either under gamescope or directly, and the DuckStation and PCSX2 emulators
+ // run standalone, so all four are tested and any one is enough.
//
// The steam pattern is bracketed so it cannot match this very command
// line: pgrep -f reads the whole argv, and the literal "steamapps/common"
// here would otherwise match the sh running the check and report a game
// forever. The character class makes the needle miss itself while still
- // matching a real game path. gamescope and duckstation-qt use pgrep -x, an
+ // matching a real game path. gamescope and the emulators use pgrep -x, an
// exact match on the process name, which cannot self-match.
Process {
id: gameProc
command: ["sh", "-c",
- "pgrep -x gamescope >/dev/null 2>&1 || pgrep -f 'steamapps/commo[n]' >/dev/null 2>&1 || pgrep -x duckstation-qt >/dev/null 2>&1"]
+ "pgrep -x gamescope >/dev/null 2>&1 || pgrep -f 'steamapps/commo[n]' >/dev/null 2>&1 || pgrep -x duckstation-qt >/dev/null 2>&1 || pgrep -x pcsx2-qt >/dev/null 2>&1"]
onExited: code => root.setGaming(code === 0)
}