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The date rendered as "16 /SEP /2026", each slash jammed against the
next glyph. measure() returns the ink width, which ignores leading and
trailing spaces because a space carries no ink, and clock.lua was using
it to advance a cursor. Measured: " / " covers 6px of ink but advances
14px, so every separator lost 8px.
Splits the two uses that were conflated in one function. measure() is
for centring and right-aligning, where ink width is what you want;
advance() returns x_advance and is for laying out runs of text left to
right. The clock's date now uses advance() and reads "16 / SEP / 2026"
with even gaps, verified by screenshot.
Worth the split rather than changing measure() in place: text_right is
a correct caller of the ink width, so one function cannot serve both
and silently returning the advance would have broken alignment
instead.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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An earlier patch left "c8 = 200/255 alpha." on its own line directly
above the sentence that already says it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Two defects found while running Task 4, both confirmed against the
conky build rather than assumed.
Task 4's development config defined color1..color7 and default_color
but not default_shade_color, which palette() reads for the card fill,
so following the plan verbatim drew every card in the magenta sentinel.
The config now carries it, with a note saying why it is required.
own_window_argb_visual has been REMOVED in conky 1.24 (ARGB is always
on when available) and own_window_argb_value is deprecated; both warn
on this build. Replaced with own_window_colour '#AARRGGBB', which emits
no warnings. In the template that value follows the palette through a
new @BODY_SHADE_RAW@ placeholder, the shade colour without its leading
'#', so a scheme switch recolours the window backdrop too rather than
pinning it to one hardcoded hex.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Two defects, both found by review of the Cairo work and both confirmed
by experiment rather than reasoning.
The palette mechanism could not have worked. conky_parse('${color3}')
returns an empty string: conky's colour variables emit renderer escape
codes into conky.text, they never evaluate to a hex string, and
${default_shade_color} is not a variable at all, so conky_parse hands
the literal text back. conky.config is not exposed to Lua either
(_G.conky is nil) and conky_info carries only cpu_count and
update_interval. What Lua does get is conky_config, the config file's
path, so the colours are now parsed out of that file, where UDT has
already substituted real hex. The pattern needs [%w_]+ rather than %w+
or it misses default_color and default_shade_color.
The card fill also duplicated the border colour, both being color3, so
filling at 0.55 alpha and stroking the hairline at 0.9 in one hue made
the border invisible and the cards read as blobs rather than the
mockup's thin outlines. The fill is default_shade_color now, a role
every scheme already defines.
card.measure allocated a cairo_text_extents_t per call, which leaks:
5000 allocations grow Lua's heap by 182KB that GC never reclaims, and
:destroy() on each does not help, measured at the same 182KB. One
reused module-level struct costs 0KB. A draw hook running every 2s
would have bled memory for as long as conky stayed up, which no
screenshot would ever reveal.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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The test comment said "cpu_percent", but the API is new_cpu_counter()
plus :sample(). Prose only, the code was always consistent, but a
comment naming a nonexistent function sends the next reader looking
for it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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The live config is hyprland.lua requiring sections/, with rules
declared through an hl helper API, so the planned .conf fragment with
source = could not have worked. Task 8 now writes a Lua section using
hl.window_rule and hl.bind, matching the existing rules.
Three facts checked against the running config:
- keybindings.lua already binds SUPER+D to the unnamed special
workspace, so the dashboard takes SUPER+S.
- autostart.lua already runs a bare conky. The dashboard replaces it,
so that line changes rather than a new exec being added, which would
run two instances.
- The unnamed special workspace hosts the btop scratchpad, so the
dashboard gets its own special:dash.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Ten tasks, TDD where there is logic to test. Ordered so nothing
half-built touches the working desktop: pure Lua and its tests first,
then pixels, then the palette and the widget, then window placement,
and only last does UDT switch over to this repo's template.
Leads with the platform facts verified during design, because each one
invalidates the approach an implementer would otherwise reach for:
conky_surface() instead of the Xlib idiom on Wayland, own_window_type
normal rather than desktop, a Lua fault presenting as a blank screen,
grim capturing screen coordinates so it needs the dashboard's workspace
active, and Cairo having no Black font weight.
The pcall error overlay is built before any widget and verified by
injecting a deliberate fault, since it is the only channel that makes a
later mistake visible.
Fixture arithmetic in the parser tests is checked rather than asserted
from memory: a wrong expected value sends the implementer chasing a bug
that is not there.
Paths are ~-relative throughout, so the plan does not pin to one home
directory.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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