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ShaderEffectSource had no explicit width/height, so its texture was
0x0 and the frosted layer never drew, at any blurMax. Set it to the
panel size. Also correct blur to its 0..1 range and hide the mask,
which is a mask source, not content.
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Default panelWidth drops to 0.20, the clock grows to 76px and the
avatar to 128px, the confirm and back controls draw chevron icons
instead of text arrows, and the panel backdrop blurs harder
(blur 1.0, blurMax 72).
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Quote the comma-bearing dateFormat default; QSettings reads an
unquoted comma as a QStringList and SDDM's stringValue() then returns
the empty string, leaving the value inert. Note the caveat in the
README Panel section.
Set activeFocusOnTab per credential stage so Tab cannot reach the
offscreen, transparent field and silently append to the submitted
value. forceActiveFocus() ignores activeFocusOnTab, so focusStage()
still lands focus in each stage.
Apply the remaining review fixes: compare the PowerBar fallback as a
string, animate the back chevron width, give both opacity behaviours
an OutCubic easing, gate the clock timer on panel visibility, clamp
panelWidth to 1, and reword stale "card" prose to "panel".
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