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qs ipc has a show subcommand, and its parser takes the word wherever it
appears: `qs -p <dir> ipc call companion show` printed the target list
and exited 0 instead of calling the function. The companion, window
switcher and keybind reminder each had a show() no command line could
call. The binds use toggle and are unaffected. open() matches the
drawer's own.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Previews are placed at their Expose.js rects and sized to them, so each
keeps its window's shape and relative size. Title and close show on hover
only, so the scatter stays clean; icon and workspace marker always show.
The keyboard selection is gone: this is a pointer feature, and Escape is
the one key left.
The top-right corner of DP-1 opens it after a 250ms glow that grows out of
the corner, which is the warning and the way out. Input is only the corner's
2x2 pixels, since a larger input region would eat clicks on the windows
below. It re-arms only when the pointer leaves while the expose is closed,
or an Escape with the pointer still in the corner reopens it. It hides while
status.gaming is set, read straight from the file: linking shared/Status.qml
would start a second game poll and fire presentation side effects twice.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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A fifth component, so the same keepalive window as the other four: a
config with no visible window exits without reporting anything, and this
overlay is hidden almost always.
Escape is handled on a focused Item inside the PanelWindow rather than on
the window, because key events reach a focused item and
Keys.onEscapePressed on a PanelWindow never fires. Proven before the grid
is built on top of it, since keyboard navigation depends on the same
grab.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SYg4wYHq5XNbiVmMeKRb1S
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