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Hover and attention effects were solid: a flat accent ring round the
user page's avatar, a flat quarter-disc in the hot corner, and thick
accent or white borders on window cards, keycaps and knobs. Glow.qml
is a RectangularShadow in the accent, fading out from the shape's edge
and in over 140ms, linked into desktop, window-switcher and keybinds
like Theme.qml, and all five places use it. Selection borders in the
appearance tabs stay: they mark state, not hover.
The avatar also gains the hover cue in the first place: the hand
cursor never showed under a hyprcursor-only theme, so without it the
picture gave no sign it could be clicked.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Previews are placed at their Expose.js rects and sized to them, so each
keeps its window's shape and relative size. Title and close show on hover
only, so the scatter stays clean; icon and workspace marker always show.
The keyboard selection is gone: this is a pointer feature, and Escape is
the one key left.
The top-right corner of DP-1 opens it after a 250ms glow that grows out of
the corner, which is the warning and the way out. Input is only the corner's
2x2 pixels, since a larger input region would eat clicks on the windows
below. It re-arms only when the pointer leaves while the expose is closed,
or an Escape with the pointer still in the corner reopens it. It hides while
status.gaming is set, read straight from the file: linking shared/Status.qml
would start a second game poll and fire presentation side effects twice.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The hand-rolled buttons only reacted to hover, so a press gave no visual
confirmation until the action's outcome appeared. kdeconnect made this
obvious: its row buttons shell out to kdeconnect-cli, and nothing on
screen acknowledged the click.
Button.qml now fills solid accent while the mouse is held (red for
danger), with the label flipped to base for contrast. TransportButton
gets the same treatment, and the window-switcher close button lightens
on press. Toggles, tiles and tabs are left alone: their own state change
is already the feedback.
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The card's desktop line showed the workspace number. waybar draws the same
eight desktops as CSS background images keyed by number, because its
format-icons takes text rather than paths; those names now live in the
Windows singleton and are resolved through the active icon theme, so a
theme switch follows the drawer and the bar and the switcher agree. A named
workspace, or one past eight, falls back to its number, and so does an icon
the active theme cannot resolve.
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The card box is a fixed 16:10 and the preview is fitted inside it rather
than the card taking its preview's shape. DP-1 windows are near 21:9 and
DP-3 reports transform=1, so its windows are portrait 9:16: a 4.4x span
of aspect ratio in one grid, and ragged rows would break the alignment of
the three text lines that make it scannable.
Both corner overlays carry a scrim. They are drawn over an arbitrary
window, so a themed icon can otherwise land on a same-coloured region and
disappear.
An uncaptured ScreencopyView reports sourceSize (-1, -1) rather than
(0, 0), so the aspect ratio guard tests for a positive height.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SYg4wYHq5XNbiVmMeKRb1S
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