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path: root/window-switcher/Switcher.qml
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29 hoursfix(window-switcher): namespace it like the other fourDanilo M.1-1/+1
The layer surface announced itself as window-switcher, while the other components all use a quickshell- prefix and the blur rules in decorations.lua match on it. A rule for the odd one out would have been the only one in that file matching a bare name, so the component matches the convention instead. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SYg4wYHq5XNbiVmMeKRb1S
29 hoursfix(window-switcher): focus after the overlay is really goneDanilo M.1-4/+25
Picking a window focused nothing, and focus returned to whatever had it before. The overlay holds keyboard focus exclusively, and the compositor will not move window focus out from under that grab: the dispatch is accepted, reports ok, and is then ignored. Nothing in the log says so, which is why this looked like a dispatch that had worked. Closing first in the same turn is not enough either, because close() only clears a property and the layer surface survives until the frame after, so the dispatch still lands inside the grab. The target is now remembered and focused once the surface is actually gone. Tested in both directions, since the case that exposed it was cross-monitor: DP-1 to a window on DP-3, and back. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SYg4wYHq5XNbiVmMeKRb1S
30 hoursfix(window-switcher): clamp the card size by height tooDanilo M.1-1/+12
Only the width was clamped, so rows were free to run off the top and bottom of the screen. A centred Grid has no way to scroll to a card that lands there, so the cards were unreachable rather than merely cramped: at 19 windows on a 1080-tall screen the fourth row was clipped, and it grew worse from there. Cards now shrink to fit the available height as well, which leaves every count up to 18 exactly as it was, since the width term still wins there. Thirty windows fit in 995px. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SYg4wYHq5XNbiVmMeKRb1S
30 hoursfeat(window-switcher): the grid, the selection, and an empty stateDanilo M.1-8/+100
Columns are the window count capped at six and the grid centres, so one card sits dead centre and two straddle the middle. Cards grow to fill their row up to 640px: without a ceiling a lone preview becomes a full-screen mirror of the window it stands for. The close button leaves the overlay open, because closing is a side errand and a dismissal would mean reopening to close a second window. That makes an empty overlay reachable by closing the last window, so there is an empty state rather than a full-screen dim with nothing in it, which reads as a hang. The selection needs no reset. The LazyLoader destroys the overlay on close and constructs a new one on the next opening, verified with a build counter: two openings, two constructions. selectedIndex is therefore 0 on every showing by initialisation, and an explicit assignment in Component.onCompleted would be a no-op. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SYg4wYHq5XNbiVmMeKRb1S
30 hoursfix(window-switcher): pick the screen the way the other components doDanilo M.1-1/+4
The screen was found by a name written inline, falling back to null. The other three panels all take a monitor property and fall back to screens[0], so this now does too: a machine without a DP-1 gets its first monitor rather than a null screen, and the name is in one place if it ever needs changing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SYg4wYHq5XNbiVmMeKRb1S
30 hoursfeat(window-switcher): the overlay skeleton, and a proven EscapeDanilo M.1-0/+82
A fifth component, so the same keepalive window as the other four: a config with no visible window exits without reporting anything, and this overlay is hidden almost always. Escape is handled on a focused Item inside the PanelWindow rather than on the window, because key events reach a focused item and Keys.onEscapePressed on a PanelWindow never fires. Proven before the grid is built on top of it, since keyboard navigation depends on the same grab. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SYg4wYHq5XNbiVmMeKRb1S