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Closing a window from the expose now glides the rest into their new
rects instead of jumping. The Repeater's plain array model rebuilt every
card on any change, leaving nothing to animate; ScriptModel diffs by
identity, so only the closed card goes. The Behaviors stay off until the
fade-in settles, or every card would fly in from the corner on open.
The scatter keeps its centre weighting but spaces windows further apart
(GAP 60 -> 200 real px) and may fill 95% of the screen rather than 92%.
Measured with node at 7 windows: about 45px on screen between cards.
The bottom 28px are reserved so the lowest card's name stays on screen.
Each card shows the app's desktop-entry name below its preview, falling
back to the app id, and the app icon moved to a larger overlay in the
preview's bottom-left corner; the hover title starts right of it.
Arrow keys select a card and Enter focuses it. The scatter has no grid,
so Expose.step picks the nearest centre on the arrow's side with
sideways drift counted double, and the first press picks the top-left
card; test_expose.js covers it. The selection is held as the window,
not an index, so a close that shifts the list does not move it, and
hovering selects too, so pointer and keys never show two highlights.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The repository had no name of its own, only the framework's. It is now
Keystone, in the README, AGENTS.md, the settings window, notes commit
messages, calctl's PRODID and the user page's User-Agent.
Its files move off quickshell's name too:
~/.config/quickshell/greetings -> ~/.config/keystone/
~/.config/quickshell/obs-scene-icons.json -> ~/.config/keystone/
$XDG_STATE_HOME/quickshell/desktop.json -> $XDG_STATE_HOME/keystone/
~/.config/quickshell is Quickshell's own default config directory (a
bare qs loads its shell.qml), so sharing it was a collision rather than
a home. There is no fallback to the old paths: the files are moved once.
The layer namespaces become keystone-*, and the Hyprland blur rules in
hypr-theme are renamed to match in the same change. A running shell
keeps its old namespaces until restarted.
Left alone: the retired standalone mail and vm shells' namespaces,
which their READMEs keep as history; Quickshell's own app id, binary
and process name; and the repository directory.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Previews are placed at their Expose.js rects and sized to them, so each
keeps its window's shape and relative size. Title and close show on hover
only, so the scatter stays clean; icon and workspace marker always show.
The keyboard selection is gone: this is a pointer feature, and Escape is
the one key left.
The top-right corner of DP-1 opens it after a 250ms glow that grows out of
the corner, which is the warning and the way out. Input is only the corner's
2x2 pixels, since a larger input region would eat clicks on the windows
below. It re-arms only when the pointer leaves while the expose is closed,
or an Escape with the pointer still in the corner reopens it. It hides while
status.gaming is set, read straight from the file: linking shared/Status.qml
would start a second game poll and fire presentation side effects twice.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The layer surface announced itself as window-switcher, while the other
components all use a quickshell- prefix and the blur rules in
decorations.lua match on it. A rule for the odd one out would have been
the only one in that file matching a bare name, so the component matches
the convention instead.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SYg4wYHq5XNbiVmMeKRb1S
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Picking a window focused nothing, and focus returned to whatever had it
before. The overlay holds keyboard focus exclusively, and the compositor
will not move window focus out from under that grab: the dispatch is
accepted, reports ok, and is then ignored. Nothing in the log says so,
which is why this looked like a dispatch that had worked.
Closing first in the same turn is not enough either, because close() only
clears a property and the layer surface survives until the frame after,
so the dispatch still lands inside the grab. The target is now remembered
and focused once the surface is actually gone.
Tested in both directions, since the case that exposed it was
cross-monitor: DP-1 to a window on DP-3, and back.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SYg4wYHq5XNbiVmMeKRb1S
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Only the width was clamped, so rows were free to run off the top and
bottom of the screen. A centred Grid has no way to scroll to a card that
lands there, so the cards were unreachable rather than merely cramped: at
19 windows on a 1080-tall screen the fourth row was clipped, and it grew
worse from there.
Cards now shrink to fit the available height as well, which leaves every
count up to 18 exactly as it was, since the width term still wins there.
Thirty windows fit in 995px.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SYg4wYHq5XNbiVmMeKRb1S
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Columns are the window count capped at six and the grid centres, so one
card sits dead centre and two straddle the middle. Cards grow to fill
their row up to 640px: without a ceiling a lone preview becomes a
full-screen mirror of the window it stands for.
The close button leaves the overlay open, because closing is a side
errand and a dismissal would mean reopening to close a second window.
That makes an empty overlay reachable by closing the last window, so
there is an empty state rather than a full-screen dim with nothing in it,
which reads as a hang.
The selection needs no reset. The LazyLoader destroys the overlay on
close and constructs a new one on the next opening, verified with a build
counter: two openings, two constructions. selectedIndex is therefore 0 on
every showing by initialisation, and an explicit assignment in
Component.onCompleted would be a no-op.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SYg4wYHq5XNbiVmMeKRb1S
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The screen was found by a name written inline, falling back to null. The
other three panels all take a monitor property and fall back to
screens[0], so this now does too: a machine without a DP-1 gets its first
monitor rather than a null screen, and the name is in one place if it
ever needs changing.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SYg4wYHq5XNbiVmMeKRb1S
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A fifth component, so the same keepalive window as the other four: a
config with no visible window exits without reporting anything, and this
overlay is hidden almost always.
Escape is handled on a focused Item inside the PanelWindow rather than on
the window, because key events reach a focused item and
Keys.onEscapePressed on a PanelWindow never fires. Proven before the grid
is built on top of it, since keyboard navigation depends on the same
grab.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SYg4wYHq5XNbiVmMeKRb1S
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