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The README records the measurements the code depends on: where typing
and BackSpace come from, why the dodge waits for the pointer, the
IdleMonitor enabled default, and fullscreen 2 against maximised 1.
AGENTS.md gains the QtQuick Sprite trap beside the Controls Button one,
since it took the desktop shell down on restart.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The dress frames are made. What the tries taught is in frames.txt beside
each line: klein turns the blindfold into an eye mask under strong
expressions, so those take it off (BARE) and the rest name it as one solid
band (EYES); standing "shoved" read as walking in four seeds, so it is
airborne, edited from the seed-7 attempt kept in candidates/; a back view
fits "watch", her watching the screen while the user types; klein would
neither draw the game's Virtuous Treaty nor move a sword, nor turn her
three-quarters, so muse takes only the arms of her official art.
gen-frames now takes several references per frame (a + b): the first is
edited, the rest are images the prompt points at. The leotard set loses
the blindfold too. shoved gets a frame of its own instead of mad: in the
spec's table and the plan's Mood.js and its test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Lying down is what boredom ends in, so a sitting rest pose made it no
change. The standing base is a klein edit of the sitting one, which
stays as its source, and the smile and wave made from the sitting base
are redone from the standing one so every frame descends from a single
reference.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The self-destruct leaves her in the leotard for 60 s. With one leotard
frame she would freeze for that long while reactions played only as
lines; a full second set keeps every state animated. Each leotard frame
is a klein edit of its own dress frame, so the pose carries over, and a
missing frame falls back within its outfit, never to the other one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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A chibi 2B in the bottom-right corner of the focused monitor, part of
desktop/ so she reads the assistant's state directly. The spec records
what was measured while making the art (img2img moves faces, not limbs;
klein moves limbs when every kept detail is named), the sd.cpp SDXL
diffusers bug that forced the single-file Pony checkpoint, and the three
Hyprland behaviours still to test before code depends on them.
The art stays out of the repo: the character is Square Enix's and the
repo is GPLv2.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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