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The window-switcher grid becomes a Mission Control scatter: previews keep
their real shape and relative size, seeded from their real positions and
pushed apart, then fitted with one scale. A top-right hot corner on DP-1
opens it after a 250ms glow that warns before it fires, and stays inert
while gaming. shared/Status.qml is not linked into window-switcher because
a second instance would run its own game poll and react to presentation
twice; the corner reads status.gaming directly.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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