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Edit mode let a right-click and the wheel through to the tile, so a
right-click opened the drawer and scroll changed volume, against the
spec. The drag area now takes both buttons and the wheel.
A scroll up on a level already above the cap, such as a mic set to 120%
elsewhere, snapped it down to the cap. The cap now only stops a step up.
Prefs logs a failed write, which printErrors off had silenced: the new
order would otherwise vanish at the next restart with no trace. Its
parsed object is renamed from data to doc, so it cannot shadow a base
property of that name.
The spec now says what was built: JSON.parse rather than a JsonAdapter,
and the helper list as it is.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Planning found two places where the spec diverged from the island it
extends. Icons go through the icon theme like every other island icon,
and drag is one MouseArea per tile with a pure drop-slot helper, which
is less code than DragHandler and DropArea and can be tested under node.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Sub-project 2. A grid of seven toggles opened from the status pill and
by a bare SUPER release, with an edit mode to reorder, hide and show
tiles. The visible list lives in a JSON file under the state home, so a
tile added to the code later starts hidden rather than appearing
unasked. The drawer keeps the detail: right-click on a tile opens its
page.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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