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Naming a ledge in SIT drew a grey bar across the whole image, so SIT now
names nothing under her. Its "keep her sitting pose exactly" also froze
her arms, so the posed seated frames do without it: sit-point came out as
the plain sit with a smirk, and at seed 42 kept her old hand on her hip
too (seed 7 kept). dress/sit-read is hand made, a masked inpaint recorded
in the art's recipe.txt, since no edit would bend her forward, and
leotard/sit-read names the lowered gaze that ${LEOTARD} turned to the
viewer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Both images faded at once, so mid-swap each sat near half opacity and she
blinked see-through on every turn of the dj loop. The incoming frame now
fades in on top while the outgoing one stays opaque under it. With the
blink gone the loop could run faster: 300 ms a frame, from 450.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Records that Hyprland's typing binds fire under the canvas's exclusive
keyboard, which is why the canvas reports no typing of its own, and that
the seat fixes her right edge rather than her centre.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Edited from base-sitting, the original sitting rest pose dress/base came
from, so the legs already dangle and klein only changes the arms and
expression. The leotard set follows its dress frames as before.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
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hopping counts as away, so a goal change during the exit (the chat card
closing mid-drop) moved the window before the drop had played. settled
already takes the latest goal.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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While the canvas shows its tall card she hops onto its top edge, through
the monitor hop: the exit plays, the window's margins move, the entrance
plays. The tall card's top is fixed, so nothing follows a moving edge.
Seated she ignores focus changes and balloons, and shows Mood.seatFrame
of whatever she would show standing.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The companion needs both to sit on the chat card, and should not reach
into the card for them. Card.tall now reads the canvas's, so there is one
definition of when the card is tall.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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Pure, so the seat's frame choice is tested with the rest of Mood rather
than by eye. Frames without a sitting version fall to the plain sit: a
standing frame on the card's edge would float above it.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
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A table under RAM lists the top five processes with their CPU and
resident memory, sorted by either through a toggle in the card. The
toggle re-sorts the frame already held and is not saved.
The rows come from one `top -b -d2` that runs only while the page is
open and dies with it, checked with pgrep. ps was not used: its %CPU is
a lifetime average. top's first frame is the same lifetime figure, so it
is skipped. top marks no frame end but writes each frame in one burst, so
a frame is published once its output has been quiet for 150ms, and rows
appear about 2s after opening, not 4s as when waiting for the next
header.
SplitParser delivered every header after the first as "\ntop - ...", so
the header match is a regex that allows leading whitespace; AGENTS.md
records it. The parser is Perf.js procs(), covered in test_perf.js.
Columns are right-aligned at fixed widths with tabular figures.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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A tray menu un-hovers the pills, so the island holds itself shown while
one is open. display() reports no close, so the hold ended only when
the pointer came back to the island. Quitting an app from its menu
left the pointer on the vanished menu, below the pills, and the island
stayed open until the next hover.
Menus now open through a QsMenuAnchor. Its closed signal fires on any
dismissal, an entry picked, Escape or a click elsewhere, and clears the
hold and restarts the hide timer. Checked by eye: menu placement
unchanged, Quit and a dismissal both retract the island, hovering back
keeps it shown.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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qs ipc has a show subcommand, and its parser takes the word wherever it
appears: `qs -p <dir> ipc call companion show` printed the target list
and exited 0 instead of calling the function. The companion, window
switcher and keybind reminder each had a show() no command line could
call. The binds use toggle and are unaffected. open() matches the
drawer's own.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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A shell started with Prefs.companion false created the Figure with out
already true. A starting value fires no onOutChanged, so the drop never
ran and she was drawn in place. Hidden, her 200 ms clock does not tick,
so every timed step froze: an empty desktop left her on the watch frame
of the wallpaper blush, and a balloon left her on shoved, never mad.
Toggling her on made the bug look fixed until the next restart.
The body is now invisible while out and not animating, and the first
entrance after such a start begins from below like any other.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The stronger down prompt tucks her head with the hair hanging over her
face, which reads as the downbeat; the up frame keeps the earlier prompt,
since spelling out the horns still drew a peace sign. ${LEOTARD} insists
her eyes show, which parted the hair even with an override appended, so
the leotard line only swaps the skirt, as leotard/sing does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Whistle had the same censor-bar blindfold as dj and takes the same fix.
headbang-down edited from headbang-up came out nearly identical, so both
are made from base with opposite poses. klein will not draw an invisible
guitar, so the air guitar is a neon blue electric.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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With headphones, the blindfold came out as a flat censor bar across her
face, the same failure sing had, so dj takes sing's fix: blindfold off,
eyes closed. "Hiding her legs" drew a table on legs with her boots in
view; a solid front panel to the ground hides them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Twelve frames, dress and leotard. Prompts are a first draft for klein; the
user generates them, and until then each falls back to base.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Reads the sound module's Player, which already filters the MPRIS
duplicates. The track key is artist+title while playing, so a pause and
resume of the same track does not DJ again; a shell start with music on
DJs once, which is harmless. Frame loops are a small table keyed by the
frame Mood names, so dj and headbang need no special case in Mood.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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PhrasesPage takes its intro, key hint, add-button text and saved set, so
the artist set reuses it rather than a copy that would drift. Reset's
enabled state read Prefs.companionApps directly and would have tracked the
wrong set. ArtistsModule mirrors PhrasesModule on Prefs.companionArtists
and Lines.artists.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Artist keys match as a case-insensitive substring of the MPRIS artist, so
collaborations and feat. credits still hit; the cost is a short key
over-matching, marked as a ponytail ceiling. appMap/appList take their
defaults so the settings page can serve artists with the same helpers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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A DJ burst ranks just below the headphones sing, so both arriving together
sings first. Music turns only the first idle stage into a groove: yawning
and lying down still win, so music does not keep her awake and the
screensaver handoff is unchanged. The groove pick is an input, keeping
pick() pure.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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She now reacts to the headphones connecting with a short singing pose:
eyes shut, blindfold gone, mouth wide open, headphones on, a few musical
notes. The frames are new klein edits in frames.txt (dress/sing from
dress/base, leotard/sing from dress/sing), so a post-self-destruct sing
has its own art.
Detection is the island's rule (StatusPill.qml): by model prefix, since
BlueZ gives no class that says "headphones". The device's BlueZ Name is
WH-CH720N, which the alias does not affect. The reaction is a one-shot
hold in Mood.js (singHold, 4 s), placed after wave like the other event
reactions. A 4 s startup grace keeps a shell start with the headphones
already on from counting as a connection, since Bluetooth reads empty
for about 2 s.
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SUPER+\ now plays a short goodbye instead of dropping her at once: she cycles wave-l and wave-r around the existing wave for a sway, then the normal drop. One hide in four she also says a bye line, non-forced so the usual 30 s cooldown applies; the hold matches what showed, 2 s with a line and 1 s silent.
The sway is klein edits of dress/wave rather than base, so the arm stays up and only the hand moves; the leotard twins come from their dress frames. The leotard rerolled to seed 7 because the first seed left a faint alpha fringe that widened the canvas and made the flip jitter.
Fullscreen, the lock screen and the monitor hop keep their own exits and do not wave.
Also carries the pending onFocusedChanged guard: with no focused monitor, or already away, she moves at once rather than waiting for an exit that will never settle.
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Her per-app lines were hardcoded in Lines.js under app:<class>. They now live in Prefs.companionApps once edited and fall back to Lines.js until then, read live by Companion.qml so a save needs no restart. The new Companion phrases page does full CRUD on apps and their phrases, with a draft, SaveBar and Reset to the built-in set, mirroring Ask presets. Companion settings move out of Desktop into their own Companion group.
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The Prefer rows for cloud models never built: the shell's JS engine has
no Array.prototype.flatMap, and the Repeater's model threw a TypeError
(seen in qs log). The ids are now joined with reduce in the module.
Each tool row gains a cloud switch, applied on Save after the renames:
it writes or drops a top-level cloud = true, validated with tomllib and
replaced atomically, on name.toml or name.toml.off.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The canvas asks for its chat's model, else the preferred one, when it
opens and when the pick changes; a cloud id loads nothing. The paperclip
also closes the model panel, so it and the picker never stack. The plan's
Models.qml import is corrected to the one that resolves.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The canvas keeps the chat's model from the daemon (hello.chat_model,
conversation.model), falls back to the preferred one (set from shell.qml
later), and sends it as model with every ask, typed or spoken. The To .md
write stays without one: the daemon always writes with the local model.
Models.qml lists the daemon's models event, router models then cloud
ones, in a panel like History. It opens from the header label in chat,
from a Model button next to History outside chat, and with Ctrl+M. The
models are asked for on hello too, so the cloud marker is right before
the panel was ever opened. Moving a chat with turns to a cloud model
says once that its history goes to that provider.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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Settings > Desktop > Companion takes the seconds she stays in the
leotard after the self-destruct, 60 as before. Switched off, she keeps
it until she is hidden and shown again, which already put the dress
back early. Mood.outfit takes the time instead of reading T.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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A 1.5 px shiver side to side, 160 ms a cycle, for the blush3 half of
admire only; a click burst's blush3 stays still. Put back to rest on
stop, since an infinite animation stopped mid-swing keeps its offset.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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At the label's size it was hard to spot. An outline in the base colour
keeps it readable on a light image.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The trigger fires whenever she stops being away, which is a dodge and
fullscreen as well as the three appearances the spec named.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Shown on hover, and always on a listed one. It toggles the path in the
list file and leaves the rest of the file as it was.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Empty means the default under ~/.config/keystone, shown as the
placeholder.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Checked on switching workspace or closing a window, and whenever she
stops being away, which covers being shown, a remap, a hop to another
monitor, a dodge and fullscreen. The 3 minute cooldown keeps workspace
flicking from repeating it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The list is a plain text file whose path is a preference, the default
under ~/.config/keystone. Written through cat because an emptied list
is an empty file, which FileView.setText does not write.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The watch back view for 1.5 s, then blush3 for 3 s, at most every 3
minutes. Below clicks, so a click during it wins; above the mock and
typing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Toggling keeps comments and every other line, so a hand-edited list
survives the picker's heart. wallp.conf's outputs map a monitor to the
H or V wallpaper.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The focused window's class, from Hyprland's activewindow event, picks a
line from Lines.js keyed app:<class>. The event fires on every title
change too, so she reacts only when the class changes, and a third of
the time, under the existing 30 s line cooldown so alt-tabbing does not
make her chatter. Classes come from the window rules in the live config;
one without lines says nothing. Lines only, no frames of her own yet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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SUPER+\ only flipped a property, so every restart of the desktop shell
brought her back. Whether she is shown is now `companion` in Prefs.qml,
set by the IPC and by a switch on a new Settings > Desktop > Companion
page. Prefs gains `ready`, so she waits for the file rather than showing
at the default and then vanishing; the greeting now plays on every
appearance, the one at login included.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Her stages sat at 1, 3 and 5 minutes, and the saver starts at 5, so she
lay down under it. They are now 20, 40 and 70% of wscreensavers'
idleTimeoutMinutes, read live from its config: 1, 2 and 3.5 minutes at
its default.
She never idled at all while No lock was on: it holds an idle inhibitor
and her monitors respected inhibitors. Measured with a throwaway shell,
a 5 s monitor respecting them never fired while one ignoring them did.
They now ignore inhibitors, as the saver does, and presentation and
gaming mode keep her awake by name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Remapping only when the assistant opened left her under rofi and the
keybind reminder, which map on the same Overlay layer later. She now
remaps on Hyprland's openlayer event for any namespace but her own,
restarting the timer so a burst of openings ends with her on top.
The bare remap read as a flicker. Unmapped she now counts as away, so
her figure drops out unseen during the 400 ms and plays its entrance
when she is back: a vanish and a hop in.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The assistant canvas is a full-screen Overlay surface mapped on open,
so it covered her and her think and wave were never seen. She moves to
the Overlay layer and unmaps and maps again when the canvas opens, since
a later surface stacks above an earlier one and Hyprland 0.56.2 has no
layer rule to order them: an `order` key was tried, raised no config
error, and did nothing.
Every key sent her into watching, a shortcut included. The pulse comes
at most once a second, so a lone key is one pulse; she now watches from
the second pulse within 2.5 s. The hypr-theme hook drops modifiers and
chords on its side.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The balloon arrives almost at once, so 1.2 s of stumbling outlasted the
push. She turns mad beside it after half a second.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The shoved frame held for as long as a balloon stayed, which read as
her stumbling for ten seconds. It now lasts T.shoveHold (1.2 s), then
she is mad beside the balloon until it goes. shovedAt is reset to 0 when
the shove ends and 0 reads as the shove's first instant, so the binding
cannot show mad for a tick before the handler stamps the time.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The README records the measurements the code depends on: where typing
and BackSpace come from, why the dodge waits for the pointer, the
IdleMonitor enabled default, and fullscreen 2 against maximised 1.
AGENTS.md gains the QtQuick Sprite trap beside the Controls Button one,
since it took the desktop shell down on restart.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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