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12 daysfeat(status): report a running game as its own presentation stateDanilo M.1-0/+9
status.gaming is written by the shell's game detector and presentation is the OR of it and the manual file, but statusctl read only the manual half. A game therefore asserted the presentation effects while the waybar pill still read deactivated. Report gaming as a third state, for presentation only. The watch follows status.gaming as well as its own file, and emits only on a real change so an unchanged rewrite draws nothing. Toggle is refused while a game holds the mode: the detector reasserts the file within its poll, so the write would not stick. set stays allowed, the manual half is worth setting for when the game exits. gaming stays out of MODES. The detector owns that file and nothing here may write it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
12 daysfeat(status): detect PCSX2 for game modeDanilo M.1-3/+3
PCSX2 joins gamescope, Steam and DuckStation in the game detector, so presentation is set automatically while a PS2 game runs and the idle lock, DND and breaktimer stay out of the way. The binary is /usr/bin/pcsx2-qt, the same -qt shape as duckstation-qt, so it takes the same pgrep -x exact name match and cannot self-match the way the bracketed steam pattern has to guard against. Verified against the real emulator rather than a stand-in: with pcsx2-qt running, status.gaming reads 1. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
13 daysfeat(status): auto-present while DuckStation runsDanilo M.1-4/+6
Game detection probed only gamescope and Steam, so a standalone DuckStation session never turned presentation on. Add a third probe for the duckstation-qt process. pgrep -x rather than the bracketed pgrep -f the Steam path needs: this is an exact match on the process name, so it cannot match the sh running the check, and the binary name is under the 15 character comm limit so it is not truncated.
2026-09-19feat(status): auto-present while a game runsDanilo M.1-1/+27
Presentation is worth having automatically while a game runs: it is a fullscreen app that already holds the screen, and the idle lock, DND and breaktimer are all unwanted during it. Detection is a 5s poll for a gamescope process or a Steam game binary, either one enough. The Steam pattern is bracketed so pgrep -f cannot match the sh running the check and report a game forever. The result goes to its own status.gaming file, and presentation becomes the OR of it and status.presentation. That separation is the point: a game ending clears only the gaming half, so a presentation set by hand survives a game session instead of being clobbered on exit.
2026-09-18docs(status): list stopped in the phase domainDanilo M.1-1/+1
2026-09-18docs(status): document the breaktimer read directionDanilo M.1-3/+41
The one rule worth writing down is which side writes: the daemon owns its files and the shell only calls verbs.
2026-09-18feat(status): add a screen lock modeDanilo M.1-5/+19
dnd and presentation were the only modes, and presentation was the sole holder of the Wayland idle inhibitor. That inhibitor is the only thing that stops hypridle's loginctl lock-session at the 600s timeout, so screen locking is on by default and there was no way to turn it off on its own. nolock is stored as "auto-lock disabled" so the file keeps the registry's "missing means off" rule, and the row inverts it so the switch reads as the default: lock on. Presentation now drives nolock the same way it drives dnd, holding the prior value in memory and restoring it on exit, so it needs no second inhibitor and the inhibitor has a single holder. The page sets the disable permanently or for a number of minutes. The deadline and its timer live in the singleton rather than the row because the drawer page is destroyed on close while the effect has to outlive it. The timer is shell-lifetime, the same class of limit as dndBeforePresentation: a restart during a timed disable leaves the lock off until it is toggled, which is safe because the user opted into the disable. The mode governs idle-triggered locking only. The SUPER+l bind and the lock on suspend are separate paths and stay live.
2026-09-17fix(status): read a missing state file as off, not downDanilo M.1-1/+1
statusctl watch reported class "down" for a missing state file and waybar's presentation rule drew a warning for it. That fires on every fresh session, before anything has written a file, which is the normal off state the registry's own invariant describes. The state was meant to flag a dead registry, but a crashed shell leaves a stale present file, not a missing one, so it never caught that case. get already read a missing file as 0; watch now matches it and the down state is gone.
2026-09-15fix(status): address final review findingsDanilo M.1-1/+1
F1: after a click the shared Switch writes checked directly, dropping StatusRow's declarative binding, so an external mode change from waybar or statusctl no longer moved the switch. Resync via onValueChanged. F2: the spec claimed hyprctl clients counts idle inhibitors, which is false for a layer-surface inhibitor; replace with the behavioral hypridle marker check. F3: README said the check covers both watch states; it exercises the activated report and the absent-file down report. F4: give breakProc an onExited check so a failed breaktimer.sh verb is visible instead of silent. F5: drop StatusTile's unused required st property and its injection. F6: comment the startup-order limit on dndBeforePresentation.
2026-09-15docs(status): document the module and record its trapsDanilo M.1-0/+59
A FileView fires its own fileChanged on setText, so a handler that writes in response to a change loops unless it compares first. IdleInhibitor has no window of its own and does nothing without one, so the singleton is handed the keepalive window by shell.qml. Both were read from the documentation while designing and confirmed while implementing.