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The new wallpaper flashed in for a moment, the old one came back over
it, and only then did it burn. run() started wallp in the same turn as
swapping, while the cover was still mapping and decoding its two
pictures asynchronously, so swaybg swapped under an empty cover.
run() now holds wallp until each cover reports it is drawing (its
pictures decoded, then 50ms for a few frames), with a 1.5s fallback for
a cover that never comes: a missing screen or a picture that fails to
load. A run with nothing to cover starts at once, as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The engine's timer must set wallpapers the same way Apply does so the
burn plays. run() is that one path; applied stays Apply's alone (save bar,
window close) while finished marks every run's end, which is what the
spread overlay now hides on.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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swaybg has no transitions: wallp kills the running one and starts a new
one, which can show a frame of nothing in between. WallpaperSpread puts a
click-through surface on the bottom layer of each screen, above swaybg and
below every window, holding the old picture while wallp runs. A shader
burns it away over the new one: each pixel's threshold mixes its distance
from a random starting point with fractal noise, and a flame and char band
runs just ahead of the front. The surface goes once wallp has exited, or
at once if it failed, since a failed set may have left either picture.
Wallpapers.apply() announces each swap with the old path before wallp
runs, while current still names it. Sets from a terminal get no effect:
by the time wall_h changes, swaybg has already swapped.
The animation is linear, 3.5s: an ease spent its slow ends where nothing
was left to burn, and read as well under the 2.6s it was given. The
compiled .qsb is committed beside its source, since nothing builds it.
AGENTS.md gains the shader cache trap hit on the way: a running shell
keeps a shader by URL, so a recompiled .qsb under the same name is
ignored.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The appearance shell existed because a wallpaper picker needed more room
than the 600px drawer, so it ran as its own process with a full-screen
overlay. The settings window now gives it that room, and its five tabs
become five settings pages in the desktop process: Wallpaper, Theme,
Icons & cursor, Sunset and Idle. appearance/ is gone, and with it a
process, a keepalive window and a layer blur rule.
The files move to desktop/modules/appearance/ unchanged in what they do.
Each tab gets a small *Module.qml; the window's refresh-on-open calls the
singletons' refresh(), which the panel's show() used to. The two tabs that
were inline Components in AppearancePanel become ThemeTab and
WallpaperTab, owning the notices the panel printed. Sunset, Idle and
Icons drop their own Flickable so the page scrolls them and search can
reveal a row; the wallpaper list virtualises its rows and scrolls itself,
so it takes the page's new viewHeight instead.
Search finds a colour scheme and an icon or cursor theme by name.
The appearance IPC target moves to desktop/shell.qml with the same verbs,
so udt-steps and any keybind change only the path. Git now follows the
appearance pages and autostart in the sidebar.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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