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24 hourscompanion: a shorter shove, 0.5 sDanilo M.1-1/+1
The balloon arrives almost at once, so 1.2 s of stumbling outlasted the push. She turns mad beside it after half a second. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
24 hourscompanion: shoved for a moment, then mad beside the balloonDanilo M.3-5/+15
The shoved frame held for as long as a balloon stayed, which read as her stumbling for ten seconds. It now lasts T.shoveHold (1.2 s), then she is mad beside the balloon until it goes. shovedAt is reset to 0 when the shove ends and 0 reads as the shove's first instant, so the binding cannot show mad for a tick before the handler stamps the time. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
24 hourscompanion: README, AGENTS listing, Lines.js and Figure.qml in the specDanilo M.1-0/+51
The README records the measurements the code depends on: where typing and BackSpace come from, why the dodge waits for the pointer, the IdleMonitor enabled default, and fullscreen 2 against maximised 1. AGENTS.md gains the QtQuick Sprite trap beside the Controls Button one, since it took the desktop shell down on restart. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
24 hourscompanion: the window, her inputs and her drawingDanilo M.2-0/+516
Companion.qml is a Top-layer PanelWindow bottom-right of the focused monitor, masked to her body so every other click passes through. It gathers the inputs (Hyprland's custom typing and delete events, the assistant's state and replied signal, the balloons on her screen, three IdleMonitors, clicks and a hover), hands a snapshot to Mood.js, and speaks from Lines.js. Figure.qml crossfades frames, bobs, drops out of view and back, and plays the self-destruct. Figure.qml was planned as Sprite.qml, but QtQuick ships a Sprite type and an explicit import beats the directory's own file: the shell failed to load with "Cannot assign to non-existent property onSettled". Maximised windows report fullscreen 1 and most windows here are, so only 2 hides her. She only feels the pointer once it is on her, so the dodge waits 0.6 s and a quick click still lands. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
24 hourscompanion: her lines and the opening monologueDanilo M.1-0/+45
Fixed English lines per reaction, terse in the game's register, and the opening monologue split at its sentences so each fills one bubble. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
24 hourscompanion: Mood.js, which state winsDanilo M.2-0/+212
The spec's priority table as a pure function over a snapshot of her inputs, with the click burst, the outfit after the self-destruct, the mock and line cooldowns and the monologue's odds beside it. Pure so the node check can drive it with a fake clock; Companion.qml will own the inputs and timers. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
24 hourscompanion: the leotard setDanilo M.1-6/+14
All 37 frames are made. The generic leotard line kept pose and mood only where the dress frame showed her eyes; elsewhere klein drew new ones and lost the mood (mad went sad, yawn laughed), so those name the mood. It also could not take the blindfold off a face it could not see: through three prompts, by name and by position, the back view and the sleeping face kept its band. From leotard/base, which never had one, both are ordinary pose edits. scorched names where the white shows, below the waist only, after it painted the bodice white too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
25 hourscompanion: shoved's reference lives in refs/, not candidates/Danilo M.1-3/+3
candidates/ held rerolls to choose between and is cleared once a choice is made; the seed-7 attempt dress/shoved is edited from is a reference, so it moves to refs/ with the official art. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
25 hourscompanion: the dress set, a shoved frame, several references per frameDanilo M.2-21/+52
The dress frames are made. What the tries taught is in frames.txt beside each line: klein turns the blindfold into an eye mask under strong expressions, so those take it off (BARE) and the rest name it as one solid band (EYES); standing "shoved" read as walking in four seeds, so it is airborne, edited from the seed-7 attempt kept in candidates/; a back view fits "watch", her watching the screen while the user types; klein would neither draw the game's Virtuous Treaty nor move a sword, nor turn her three-quarters, so muse takes only the arms of her official art. gen-frames now takes several references per frame (a + b): the first is edited, the rest are images the prompt points at. The leotard set loses the blindfold too. shoved gets a frame of its own instead of mad: in the spec's table and the plan's Mood.js and its test. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
27 hourscompanion: frames.txt, gen-frames and prep-framesDanilo M.3-0/+255
The frames are a list now, not a session in the web UI: frames.txt holds one line per frame (output, the image klein edits, the prompt, with shared sentences as variables), and gen-frames makes the missing ones, or the ones named, through the running sd-server's job API (/sdcpp/v1/img_gen, polled at /sdcpp/v1/jobs/<id>). sd-cli would reload the model for every frame. Adding or changing a frame is an edit and a rerun; --seed rerolls one. Then prep-frames cuts each out of its white background at one common scale. Checked on dress/smile: about 2 minutes a frame on klein, pose and outfit kept. The art stays outside the repo, in ~/.local/share/keystone/companion. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>