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The repository had no name of its own, only the framework's. It is now
Keystone, in the README, AGENTS.md, the settings window, notes commit
messages, calctl's PRODID and the user page's User-Agent.
Its files move off quickshell's name too:
~/.config/quickshell/greetings -> ~/.config/keystone/
~/.config/quickshell/obs-scene-icons.json -> ~/.config/keystone/
$XDG_STATE_HOME/quickshell/desktop.json -> $XDG_STATE_HOME/keystone/
~/.config/quickshell is Quickshell's own default config directory (a
bare qs loads its shell.qml), so sharing it was a collision rather than
a home. There is no fallback to the old paths: the files are moved once.
The layer namespaces become keystone-*, and the Hyprland blur rules in
hypr-theme are renamed to match in the same change. A running shell
keeps its old namespaces until restarted.
Left alone: the retired standalone mail and vm shells' namespaces,
which their READMEs keep as history; Quickshell's own app id, binary
and process name; and the repository directory.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The grid is for quick settings, and the window it opened is the
opposite, so a tile for it sat wrong. The gear now sits at the right of
the user header, a round button that closes the drawer and opens the
settings window on its landing page.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The global git config is set once and left alone, which is what the
settings window is for. The user row and its page stay in the drawer;
"More git settings" there now closes the drawer and opens git in the
window: Drawer.show hands any settings module to the window, so every
deep link, IPC included, lands in the right place.
Git was the only user of Module.up, the page back() returned to, so
up goes with it and back from a drawer page is always the grid.
Also gives autostart its rocket glyph, which the first commit wrote as
an empty string.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Page gains go(name), wired to the drawer's show(). Module gains up, the
page back() returns to, empty for the grid as before. The back arrow now
calls back() instead of clearing the page itself, so the arrow, Escape
and the mouse's back button agree. For the git page, opened from the
user page.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Avatar, Hello <login> and the real name, re-read whenever the grid view
shows again so an edit is visible on the way back from the page. Module
gains tiled, so a module can own a page without a tile.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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The side button (BTN_SIDE, Qt.BackButton) does what Escape does: closes
the history, then leaves a page for the tiles, then closes the drawer.
Both go through one back(). The first attempt let the press fall through
to the full-surface click catcher under the panel, since nothing above
it accepts that button; it never arrived while a page was open. A
MouseArea on top with z: 1, taking only the back button, works, and
left clicks still pass through it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The tile grid sits in a Flickable capped at three rows, so the fourth row
the new modules bring scrolls inside that box instead of eating the
notification space; a thin accent bar in the margin shows only when a row
is hidden. Tiles are reordered with the everyday ones first.
Performance shows the island's PerfPanel in a Page, with a tile line of CPU
and RAM and the warning dot. Perf.detailed is now a count of live PerfPanel
instances instead of a binding in the status pill: the island and the drawer
both host the panel, and a bool with two writers would let one clear it
under the other.
Clipboard reads cliphist when its page opens: search, copy on click or
Enter, delete per row, clear all behind a 3 second confirm, image entries as
thumbnails decoded once onto tmpfs. Entries reach sh as $1, never inside a
command string. A copy closes the drawer through a new Page.dismiss signal
the drawer connects like back.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The island replaces both bars: clock and VM dots in the clock pill, volume,
tray, layout flag and privacy in the status pill and its sliver, mail count
in the drawer. The icon switch no longer regenerates or reloads waybar, and
the mail pill's watcher script goes with it. Workspaces and the taskbar have
no persistent view by decision: the flick and the expose cover them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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show() is the IPC deep-link path and set only page/open, so if the history
view was open, historyLoader stayed active alongside pageLoader and painted
over the requested module page. Clear history in show(), as close() already
does.
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Reachable only from the reserved space's History button, so it is a drawer
view, not a module and not a tile. Rows are inert; clear-all empties the
ring, since the daemon has no per-id history deletion.
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onOpenChanged does not fire for the initial value, so a restart while the
drawer was open left notifyd/drawer at "1" and every balloon stayed
suppressed until a drawer open/close cycle. Write the starting state from
Component.onCompleted so the file always reflects the drawer.
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The reserved Item becomes the live queue with a History button, scrollable
because the queue can hold 20. The drawer writes notifyd/drawer so the
balloon shell stands down while this space is showing, which is what stops a
notification appearing twice.
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Page.qml gains an icon rendered before the title, and the drawer binds
it to the loaded module's icon so a module whose glyph changes (network
follows the active link) keeps the header in step.
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The page Loader is anchored to its parent, so the x binding on it was
overridden and the slide never rendered. Drive the motion with a
Translate transform instead, which the anchors do not touch. Opacity
and the back-arrow wiring are unchanged.
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Left of DP-1 because conky holds the right; ExclusionMode.Normal so the
bar the drawer is reached from stays visible and clickable. The top is an
empty Item claiming the space the notification engine will fill, so the
grid already sits where it will sit once that lands.
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