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The island README gains the panel. AGENTS.md records that a bare SUPER
release bind is cancelled by drag and scroll on Hyprland 0.56.2, which
was the open risk in the spec, and that FileView creates parent
directories while Quickshell.stateDir is per-shell.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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A settings icon in the status pill opens the controls panel in the same
capsule the sound panel uses. Right-click on a tile closes the panel and
opens its drawer page. The island IPC target reveals the island and
toggles the panel, for the SUPER release bind.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Four columns, the visible list from Prefs. Edit mode puts a MouseArea
over each tile that drags it and drops it into the slot under its
centre, a × that hides it, and a strip of hidden tiles with a + each.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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Wifi and bluetooth through the Quickshell services, DND, presentation and
auto-lock through the Status registry, output and mic through the sound
module's tracked nodes. A tile whose backing object has not arrived yet
is dimmed and ignores input, which covers the two seconds before
Networking and Bluetooth populate.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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The first preference is the controls panel's visible tiles. The file is
written only on a change and keeps keys it does not know, so a broken or
newer file is never clobbered by a shell that only read it. State home
rather than the runtime dir because it must survive a reboot, rather
than ~/.config because the shell writes it.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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The controls panel's tiles, their icons and drawer pages, and every
operation on the visible list: normalize, hide, show, move, the drop
slot under a dragged tile, the audio fill and the scroll step. All pure,
so the edit mode's logic is tested under node rather than by dragging.
normalize keeps an empty list: hiding every tile is a choice, and only
a value that is not a list falls back to the default.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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Planning found two places where the spec diverged from the island it
extends. Icons go through the icon theme like every other island icon,
and drag is one MouseArea per tile with a pure drop-slot helper, which
is less code than DragHandler and DropArea and can be tested under node.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Nine tasks: two spec corrections found while planning, the pure helpers
with their node test, the preferences singleton, the tile, the panel,
the island and IPC wiring, the SUPER release bind with its fallback, a
visual pass with the user, and docs. The plan's test was run against
the plan's Controls.js before committing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Sub-project 2. A grid of seven toggles opened from the status pill and
by a bare SUPER release, with an edit mode to reorder, hide and show
tiles. The visible list lives in a JSON file under the state home, so a
tile added to the code later starts hidden rather than appearing
unasked. The drawer keeps the detail: right-click on a tile opens its
page.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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It is a handle for revealing the pills, so it gives way to them. While
something captures it stays, being the only privacy indicator.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Seen merging the island: the shell reloaded while desktop/island/ did not
exist, and stayed without it after the fast-forward restored the files.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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AGENTS.md describes the hybrid model (desktop/ hosts drawer and island) and
gains the gotchas found while building the island: UseQApplication for tray
menus, WheelHandler vs MouseArea, accent colliding with green, xkb layout
switching, and the tray popup un-hovering the island. The Blur waybar
measurement becomes history. READMEs drop their present-tense waybar
references.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The island replaces both bars: clock and VM dots in the clock pill, volume,
tray, layout flag and privacy in the status pill and its sliver, mail count
in the drawer. The icon switch no longer regenerates or reloads waybar, and
the mail pill's watcher script goes with it. Workspaces and the taskbar have
no persistent view by decision: the flick and the expose cover them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Two icons side by side read as two apps. The desktop one is boxed, the
number fallback with it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The sliver was the accent at rest, and udt had snapped the accent to the
same colour as the mic indicator (#36d190), so an idle sliver read as a
live microphone. It is Theme.overlay at rest now; captures keep their
colours whatever the wallpaper does.
The flag's WheelHandler never fired. MouseArea.onWheel, which SoundPage
already uses, does; scroll now switches layout, one step per notch.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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A fixed overlay strip that never resizes: the pills animate inside it and
the input mask follows their rectangles, so resizing a layer surface during
a morph never happens. Hidden behind a sliver that also carries the privacy
colours; the clock pill drops alone for a workspace or app-open flick.
shell.qml gains the UseQApplication pragma, which tray menus need, and the
island holds itself shown while a tray menu is open, since the menu is a
separate popup that would otherwise un-hover the pills and let the hide
timer fire. The hold ends at the next hover.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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- The flag switches once per wheel notch; a touchpad's stream of small
deltas switched an erratic number of times.
- The flick decides on resolved icon paths, so a name the icon theme lacks
falls back to the workspace number instead of a blank slot.
- Layout switching uses Hyprland's 'current' keyboard rather than looking
up the main device in a subshell.
- The capsule radius reaches half the rest height, a real capsule.
- privacy.sh exits non-zero when pw-dump fails, so Privacy keeps its last
reading instead of reporting nothing captured.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The tray makes the island the session's StatusNotifier host, which waybar
was until now.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The flag follows whichever keyboard Hyprland marks main, looked up on every
activelayout event and every switch. wb-lang read a fixed device name and
went blank when the keyboard moved from its dongle to USB. Flags copied
from waybar-theme-udt, which goes away with waybar.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Ported from waybar-theme-udt's privacy_dots.sh, because the island's sliver
takes over that indicator when waybar goes. pw-dump stays for mic and
screen: PwNode has no running state to tell capture from an idle source.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The island's clock pill shows the same desktop icon the window switcher
does. One map, symlinked into both components like Theme.qml, rather than
a second copy that would drift.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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NaN and undefined fail every comparison, so they fell through to the high
icon. A node can report before its volume is populated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The island's decisions that do not need a running shell: which volume icon,
which colour a VM dot takes, which flag a keymap shows, the order of the
privacy segments, and how an openwindow event splits. Kept out of QML so
node can check them.
Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
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Twelve tasks from pure logic to waybar removal. The spec is corrected on
two points found while reading the code: Quickshell's PwNode has no running
state, so mic and screen detection poll pw-dump like the waybar script did,
and the VM dot rule now agrees with its own table on saved VMs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The same keyboard appears as a different device over USB and over its
dongle, so the main device is resolved per event, never cached.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The island work borrows Modesty's ideas. A local clone makes it reachable
from later sessions, and the note carries the licence constraint with it:
Modesty is GPLv3, this repo GPLv2-only, so it is read and never copied.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Sub-project 1 of the move toward a Modesty-style integrated desktop: a
top-centre island on DP-1 hidden behind a sliver, a clock pill and a status
pill that slide out of it, a sound panel, and the removal of waybar.
Records the decisions taken while brainstorming: the island floats over
windows with no exclusive zone, privacy capture recolours the sliver rather
than revealing the pills, the clock pill flicks the desktop icon, app icon and
app name on workspace change and app open but not on focus change, the volume
icon has no gestures beyond opening its panel, and the flag images move into
this repo. Modesty is GPLv3, so only its ideas are used.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Accounts counted only at shell start and when the mail page opened, so the
drawer tile drifted behind the inbox for the rest of the session: it read 14
while notmuch and the waybar pill both said 16. The waybar pill never drifted
because waybar-mail.sh watches the database; the drawer had no watcher.
Accounts now runs its own inotifywait -m on the xapian directory (the
directory, because Xapian replaces files on commit) and refreshes 300ms after
a commit burst settles. The watcher respawns after 5s if it exits, since a
dead one reproduces the drift with no visible error.
This is the prerequisite for removing waybar: the drawer becomes the only
place the unread count is shown.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The reverse image search never worked in practice: the clipboard-and-paste
route to TinEye was the only one left after scripted uploads hit bot and
consent walls, and it still left finding and replacing the file by hand.
wallhaven-dl, a separate app, does both the search for a larger copy and
general wallpaper search and download, so the button now launches it and
the TinEye code is removed rather than hidden.
The button is always shown, not only for a low-res staged image, since the
app is useful beyond upscaling. It launches through gtk-launch and the
app's desktop entry, which needs no ~/bin on quickshell's PATH and keeps the
app's taskbar icon, and closes the panel so the window does not open under
the overlay.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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When the image staged for the targeted screen gets a yellow or red
quality note, a button under the mock screens copies it to the clipboard
and opens TinEye in the browser, where Ctrl+V runs the reverse search and
the matches can be sorted by size. It acts on the staged image, not the
hovered one, because the pointer leaves the thumbnail to reach it.
The image goes through the clipboard because a search engine takes no
local file in a URL, and scripted uploads did not get through: TinEye
answered 403 to curl and 405 with a browser user agent, and Google Lens
redirected to its consent page, dropping the image. The paste in the
browser is the upload, and only on the user's click.
The copy is converted to PNG with magick. Copied as itself, a JPEG put
only image/jpeg on the clipboard and Firefox pasted nothing into the
page; it hands web content image/png.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The wallpaper tab showed every image under ~/Pictures/wallpapers in one
grid. It now groups them by top-level folder, each behind a header that
opens and closes it, and adds the distribution's /usr/share/wallpapers:
its loose images as "system", its Plasma packages as "Plasma". A package
carries one picture at several resolutions under contents/images/, some
with a dark version under contents/images_dark/, so it shows once, the
dark version where there is one and the largest of those, labelled with
the package name rather than "5120x2880.png". Groups are keyed apart from
their names, so a local folder called "system" does not share open state
with the system group. Open state lives in the Wallpapers singleton,
because the panel is destroyed on close.
The list is one flat ListView of rows, a header or a row of thumbnails,
so only rows in view (plus cacheBuffer) are instantiated and decode. A
first version made each folder one delegate, which loaded every image of
a folder as soon as it opened; the system group alone is 727. The rows
live in a ListModel and a toggle inserts or removes only that folder's
rows: assigning a fresh JS array instead resets the view, which loses the
scroll position and re-decodes everything visible. cacheBuffer is clamped
at 0 because the column's width reads negative before layout and the
ListView warns on each negative value.
The scan's find calls go through a small shell function rather than eval.
Each thumbnail's 2px border tells how it will look on the targeted
screen. `file -N -0` reads every image's size from its header after each
scan, ~0.6s for 1161; the NUL keeps names containing ": " intact, and the
size is the last WxH in the description because a JPEG's "density 72x72"
comes first. wallp runs swaybg -m fill, which scales to cover, so the
measure is the enlargement factor: <=1 green, <=1.33 yellow, else red, in
the udt palette colours. A note under the mock screens, in that colour,
gives the size, the factor and why it will look soft or pixelated, for
the hovered image or else the staged one. The staged image keeps its
accent border. Screen sizes are fixed, as the mock's already were.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The balloons now wear the Hyprland window border: 2px, the udt gradient
read from ~/.cache/udt/udt-border.lua (the file look_and_feel.lua reads,
watched so a wallpaper change follows), rotating, with the windows'
corners.
A Rectangle border takes one colour and its radius is circular, while the
windows use rounding 15 at rounding_power 4, a superellipse. So the body
and the border are both drawn by a Shape from an SVG path whose corners
are the cubic fit to |x|^4 + |y|^4 = 1, and the border is a ring filled
odd-even, which keeps the translucent body from showing the gradient
through.
One angle drives every balloon, so they turn together, and the
animation runs only while the stack is mapped. Hyprland's borderangle
(speed 30) reads as 3s a turn, which looked slow on a balloon that size,
so the turn is 1.5s, tuned by eye.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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A slot query for an unloaded model loads it into VRAM, so any status
probe against the router needs autoload=false. Found when a probe during
the ai module's design reloaded Gemma.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Engines are read-only, since stopping llama-server or sd-server takes
its web UI down too. Apps start and stop through their own controls,
detached so a start outlives a quickshell reload. Fanfictioner has no
start (a run needs a story) and stops by pid, children first, so its
sd-cli runs go with it and nothing else does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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fanfictioner runs sd-cli one-shot, not through sd-server, so the sd row
read down while a CLI run held VRAM and generated. A running sd-cli now
reads up and busy, its model marked (sd-cli), and outranks the web UI.
The model is the first --diffusion-model/-m: sd-cli's prompt follows and
is free text that may contain "-m".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Six TSV lines per sweep: llama and sd engines, four apps. llama's slot
probe passes autoload=false, since a plain /slots?model= loads the model
into VRAM. sd-server has no progress endpoint, so busy is its log
having been written in the last 5s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Engines (llama.cpp, sd.cpp) read-only, apps get start/stop through their
existing controls. Records that /slots?model= autoloads an unloaded model
unless autoload=false is passed, found when a design probe reloaded one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Qt's atomic write builds the file as an unnamed O_TMPFILE. When the
target does not exist yet it links that straight into place, and the
only event naming the file is IN_CREATE: no close_write, no moved_to.
statusctl watch did not listen for create, so the first write of each
mode in a session went unseen. On a fresh session that is the write
that matters: a Teams call started an hour in left the waybar pill
reading off until some later rename happened to redraw it.
The test reproduces the event with a hard link, which is what the
linkat from Qt's temp file looks like to inotify.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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It was a hand-installed copy, which can drift from the tested source
silently. Replaced with a symlink after confirming the two were
identical.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The auto-detector now sets presentation while Teams holds a mic stream,
alongside the game checks. Teams runs for the whole session, so its
process alone is no signal and would have kept lock, DND and the
breaktimer off all day. A call is Teams holding a source-output, which
pactl lists tagged with application.process.binary = "teams-for-linux";
verified matching during a live call.
It reuses status.gaming rather than status.presentation, so a call
ending clears only the automatic half and never a manual toggle. The
statusctl tooltip for that state said "game running", which is now
wrong, so it reads "auto: game or call". The file and waybar class keep
the gaming name: renaming them touches four places for no behaviour
change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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An edit to shared/Notify.qml was never picked up by the running
shells, while an edit in the same pass to a component's own file did
reload, so the shell looked current and ran the old sanitize. Record
that shared/ edits need a forced reload of each linking component.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Balloon and drawer bodies switch from RichText to Qt's MarkdownText
(CommonMark plus GitHub extensions). Raw HTML still goes through Qt's
HTML importer, so body-markup senders keep working.
Markdown images fetch their destination the same way an <img> does,
which the existing sanitize filter would miss since it only inspects
tags. sanitize now escapes every "![" so the syntax renders as literal
text, local or remote; parsing CommonMark destinations and reference
definitions to allow local ones is not worth the grammar. Verified in
the shell log: before the filter reached the running shell, a test
body fetched https://example.org/a.png; after, a second one did not.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The crossfade only brought a loaded cover to the front when the image's
source compared equal to the wanted URL. It never did for a title with
spaces or brackets: the URL carries the title as a percent-encoded
fragment cache buster, and QUrl reads it back decoded, so "#Foo%20Bar"
came back as "#Foo Bar". The load finished, loaded() bailed, and the old
cover stayed. Confirmed with a standalone qml test.
The slot being loaded is now tracked by index instead. Stale status
changes cannot match: only the back image is ever reloaded, and a newer
want resets it before assigning.
Seen working on screen by the user.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The OSD background held one Image, so a track change swapped covers in a
single frame. Two images now take turns: the new cover loads into the
hidden one and is brought to the front only once it reports Ready, then
both fade over 300ms. Waiting for Ready is what keeps a slow or remote
art server from fading through black.
The blur, scrim, sheen and grain are grouped under one item whose
opacity follows artOn. It goes false when the player has no art or the
cover for the current track errors, so the panel fades back to its plain
translucent look instead of snapping, or keeping a stale cover that
reads as a fault. It goes true again only when a new cover has loaded,
so returning from plain never flashes the previous one.
The back image's source is cleared before being set, so a URL it
already holds still reloads and reports a status. onWantChanged misses
the value at load, hence the Component.onCompleted call.
Not yet seen on screen: the shell reloaded it cleanly but the fade was
not watched through a track change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The art background is opaque, so Hyprland's blur behind the OSD cannot
show through it; making the art translucent to let it through would
also thin the scrim that keeps light covers legible. Fake the frosted
glass instead: a faint top-down sheen in Theme.text and a fixed grain,
painted once by a Canvas and masked to the panel's rounded corners.
The grain is a Canvas rather than a ShaderEffect because a shader needs
a compiled .qsb beside it; the Canvas repaints only on resize.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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