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+// Copyright (C) 2026 Danilo M. <danix@danix.xyz>
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License version 2 as
+// published by the Free Software Foundation.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+
+import Quickshell
+import Quickshell.Io
+import Quickshell.Wayland
+import QtQuick
+
+// The top-right corner of DP-1 opens the expose. Touching it grows a glow out
+// of the corner over 250ms and the expose opens when the glow is full;
+// leaving first shrinks it back and nothing happens. The dwell is what keeps
+// a pointer passing through from triggering it, and the glow is the warning.
+PanelWindow {
+ id: corner
+
+ // True while the expose is up. Set by shell.qml.
+ property bool blocked: false
+
+ signal triggered()
+
+ screen: Quickshell.screens.find(s => s.name === "DP-1") ?? Quickshell.screens[0]
+ anchors { top: true; right: true }
+ implicitWidth: 48
+ implicitHeight: 48
+ color: "transparent"
+ exclusionMode: ExclusionMode.Ignore
+ WlrLayershell.layer: WlrLayer.Overlay
+ WlrLayershell.namespace: "quickshell-hot-corner"
+ WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
+
+ // Off while a game runs. Read straight from the status registry's file:
+ // linking shared/Status.qml instead would start a second copy of its game
+ // poll and its presentation side effects in this process.
+ visible: !gaming
+ property bool gaming: false
+
+ FileView {
+ id: gamingFile
+ path: (Quickshell.env("XDG_RUNTIME_DIR") || "/tmp") + "/status.gaming"
+ watchChanges: true
+ printErrors: false
+ onFileChanged: reload()
+ onLoaded: corner.gaming = text().trim() === "1"
+ // A missing file is the off state.
+ onLoadFailed: corner.gaming = false
+ }
+
+ // Input only on the corner's 2x2 pixels. The rest of the 48x48 is the
+ // glow, drawn but click-through: a larger input area would swallow clicks
+ // meant for the windows underneath, which is also why the glow cannot
+ // start before the pointer is in the corner.
+ mask: Region { item: patch }
+
+ Item {
+ id: patch
+ anchors { top: parent.top; right: parent.right }
+ width: 2
+ height: 2
+
+ HoverHandler {
+ id: hover
+ // Re-armed only by leaving while the expose is closed. Opening it
+ // covers the corner, which reads as leaving; closing it with
+ // Escape while the pointer still sits here would otherwise reopen
+ // it 250ms later.
+ onHoveredChanged: if (!hovered && !corner.blocked) corner.armed = true
+ }
+ }
+
+ property bool armed: true
+
+ property real progress: hover.hovered && armed && !blocked ? 1 : 0
+ Behavior on progress { NumberAnimation { duration: 250 } }
+
+ onProgressChanged: {
+ if (progress >= 1) {
+ armed = false;
+ triggered();
+ }
+ }
+
+ // A quarter circle centred on the corner, growing with the dwell.
+ Rectangle {
+ readonly property real r: corner.width * corner.progress
+ x: corner.width - r
+ y: -r
+ width: 2 * r
+ height: 2 * r
+ radius: r
+ color: Theme.accent
+ opacity: 0.6 * corner.progress
+ }
+}