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-rwxr-xr-xdesktop/modules/perf/vram.sh6
-rw-r--r--desktop/modules/sound/Osd.qml33
-rw-r--r--desktop/modules/sound/README.md5
3 files changed, 10 insertions, 34 deletions
diff --git a/desktop/modules/perf/vram.sh b/desktop/modules/perf/vram.sh
index 8ba61fb..83db27d 100755
--- a/desktop/modules/perf/vram.sh
+++ b/desktop/modules/perf/vram.sh
@@ -17,9 +17,9 @@
# instead of scanning, for test_vram.sh.
#
# Summed here rather than in JS: a process holding thousands of DRM fds
-# makes the scan a few hundred KB, and parsing that in QML every 2 s drove
-# Qt's unmanaged-heap counter to underflow, after which the V4 engine ran a
-# GC on every allocation and the shell sat at 100% CPU (AGENTS.md).
+# makes the scan a few hundred KB, which is a lot of string churn to parse
+# in QML every 2 s. It was moved here while chasing a GC underflow that
+# turned out to be the sound OSD's createImageData (AGENTS.md), not this.
#
# Fds of a repeated client id with different values: the first one awk's
# for-in reaches counts, where Perf.js took the first in scan order. They
diff --git a/desktop/modules/sound/Osd.qml b/desktop/modules/sound/Osd.qml
index f60f5ce..e66d559 100644
--- a/desktop/modules/sound/Osd.qml
+++ b/desktop/modules/sound/Osd.qml
@@ -186,9 +186,10 @@ Scope {
color: Qt.alpha(Theme.base, 0.82)
}
- // Frost on the scrim, faked: a faint top-down sheen and fixed
- // grain. The art is opaque, so the compositor's frosting
- // cannot show here without costing the scrim its legibility.
+ // Frost on the scrim, faked: a faint top-down sheen. The art is
+ // opaque, so the compositor's frosting cannot show here
+ // without costing the scrim its legibility. No grain: see
+ // createImageData in AGENTS.md.
Rectangle {
anchors.fill: parent
radius: bgMask.radius
@@ -197,32 +198,6 @@ Scope {
GradientStop { position: 0.6; color: "transparent" }
}
}
-
- // ponytail: grain painted once with Canvas; a ShaderEffect
- // would animate or scale better but needs a compiled .qsb.
- Canvas {
- anchors.fill: parent
- layer.enabled: true
- layer.effect: MultiEffect {
- maskEnabled: true
- maskSource: bgMask
- maskThresholdMin: 0.5
- maskSpreadAtMin: 1.0
- }
- onPaint: {
- if (width <= 0 || height <= 0) return;
- const ctx = getContext("2d");
- const img = ctx.createImageData(width, height);
- for (let i = 0; i < img.data.length; i += 4) {
- const v = Math.random() * 255;
- img.data[i] = v;
- img.data[i + 1] = v;
- img.data[i + 2] = v;
- img.data[i + 3] = 14;
- }
- ctx.putImageData(img, 0, 0);
- }
- }
}
HoverHandler {
diff --git a/desktop/modules/sound/README.md b/desktop/modules/sound/README.md
index c3ada08..88aba11 100644
--- a/desktop/modules/sound/README.md
+++ b/desktop/modules/sound/README.md
@@ -60,8 +60,9 @@ When the track has art, it also fills the whole panel as a blurred background
under a dark scrim (`Theme.base` at 0.82), and the thumbnail stays sharp in
the row. The palette is dark, so the scrim is what keeps text legible on a
light cover; blur alone did not. The art is opaque, so it hides the
-compositor's frosting while it shows, so a faint sheen and grain fake it on
-the scrim. Without art the panel is unchanged.
+compositor's frosting while it shows, so a faint sheen fakes it on the
+scrim. It once had Canvas grain too, removed because `createImageData`
+underflows Qt's GC counter (AGENTS.md). Without art the panel is unchanged.
A new cover crossfades in once it has decoded, so a slow art server never
fades through black. When the track has no art, or its cover fails to load,