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-rw-r--r--desktop/modules/status/README.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/desktop/modules/status/README.md b/desktop/modules/status/README.md
index 438ead8..4d18342 100644
--- a/desktop/modules/status/README.md
+++ b/desktop/modules/status/README.md
@@ -103,14 +103,14 @@ edited from here; `breaktimer.sh config` prints what is in effect.
Presentation is set automatically while a game runs, so a fullscreen game does
not get locked or interrupted by the idle timer, DND or breaktimer. The shell
polls every five seconds for a `gamescope` process, a running Steam binary, or
-DuckStation, and any one is enough:
+the DuckStation or PCSX2 emulators, and any one is enough:
- pgrep -x gamescope || pgrep -f 'steamapps/commo[n]' || pgrep -x duckstation-qt
+ pgrep -x gamescope || pgrep -f 'steamapps/commo[n]' || pgrep -x duckstation-qt || pgrep -x pcsx2-qt
The steam pattern is bracketed so it cannot match the check's own command
line: `pgrep -f` reads the whole argv, and a literal `steamapps/common` would
match the `sh` running the check and report a game forever. `gamescope` and
-`duckstation-qt` use `pgrep -x`, an exact match on the process name, which
+the emulators use `pgrep -x`, an exact match on the process name, which
cannot self-match.
The result is written to `status.gaming`, a file separate from