diff options
Diffstat (limited to 'desktop/modules/obs')
| -rw-r--r-- | desktop/modules/obs/ObsScenesModule.qml | 59 | ||||
| -rw-r--r-- | desktop/modules/obs/ObsScenesPage.qml | 138 | ||||
| -rw-r--r-- | desktop/modules/obs/README.md | 21 |
3 files changed, 218 insertions, 0 deletions
diff --git a/desktop/modules/obs/ObsScenesModule.qml b/desktop/modules/obs/ObsScenesModule.qml new file mode 100644 index 0000000..a91149e --- /dev/null +++ b/desktop/modules/obs/ObsScenesModule.qml @@ -0,0 +1,59 @@ +// Copyright (C) 2026 Danilo M. <danix@danix.xyz> +// +// This program is free software; you can redistribute it and/or modify +// it under the terms of the GNU General Public License version 2 as +// published by the Free Software Foundation. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. + +import QtQuick +import "../.." +import "../../island" + +// Which glyph each OBS scene shows in the island pill, from the same watched +// map the pill reads. Set once per scene: paste an icon from the Nerd Fonts +// cheat sheet. OBS is not required to edit the configured rows. +Module { + id: mod + name: "obs" + label: "OBS scenes" + // nf-md-record_circle, present in Inconsolata Nerd Font. + icon: "\udb83\udec2" + settings: true + group: "Desktop" + dirty: SceneIcons.dirty + keywords: ["obs", "scene", "icon", "glyph", "recording", "webcam", "stream"] + + // The saved keys plus whatever OBS currently reports, so a scene created + // in OBS appears without a restart and a configured scene survives OBS + // being closed. + function names() { + const out = []; + for (const n in SceneIcons.map.scenes) out.push(n); + for (const n of Obs.scenes) if (out.indexOf(n) < 0) out.push(n); + return out; + } + + function refresh() { + if (!SceneIcons.dirty) SceneIcons.begin(); + mod.searchItems = mod.names().map(n => ({ text: n, key: n })); + } + + page: Component { + Page { + title: "OBS scenes" + actions: Component { + SaveBar { + dirty: SceneIcons.dirty + valid: SceneIcons.valid + onSave: SceneIcons.save(SceneIcons.draft) + onDiscard: SceneIcons.discard() + } + } + ObsScenesPage { width: parent.width } + } + } +} diff --git a/desktop/modules/obs/ObsScenesPage.qml b/desktop/modules/obs/ObsScenesPage.qml new file mode 100644 index 0000000..0fb06a9 --- /dev/null +++ b/desktop/modules/obs/ObsScenesPage.qml @@ -0,0 +1,138 @@ +// Copyright (C) 2026 Danilo M. <danix@danix.xyz> +// +// This program is free software; you can redistribute it and/or modify +// it under the terms of the GNU General Public License version 2 as +// published by the Free Software Foundation. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. + +import QtQuick +import "../.." +import "../../island" + +// One row per scene: its name and a field holding its glyph. Paste an icon +// from the Nerd Fonts cheat sheet; an empty field falls back to the generic. +Column { + id: page + + spacing: 6 + + // Bumped on discard/save so the rows are rebuilt. A TextInput breaks its + // text binding on user edit, so without this a Discard would leave the + // discarded glyph on screen. + property int rev: 0 + Connections { + target: SceneIcons + function onReset() { page.rev++ } + } + + readonly property var rows: { + const out = []; + const add = n => { if (!out.some(r => r.name === n)) out.push({ name: n, rev: page.rev }); }; + for (const n in SceneIcons.map.scenes) add(n); + for (const n of Obs.scenes) add(n); + return out; + } + + function glyphOf(name) { + const d = SceneIcons.draft; + if (d && d.scenes) return d.scenes[name] ?? ""; + return SceneIcons.map.scenes[name] ?? ""; + } + + function genericGlyph() { + const d = SceneIcons.draft; + return d ? (d.generic ?? "") : SceneIcons.map.generic; + } + + Text { + width: parent.width + wrapMode: Text.Wrap + text: "Paste an icon from the Nerd Fonts cheat sheet. An empty field falls back to the default for unmapped scenes." + color: Theme.subtext + font { family: Theme.fontFamily; pixelSize: Theme.fontSize - 4 } + } + + Repeater { + model: page.rows + delegate: Item { + id: row + required property var modelData + objectName: modelData.name + width: page.width + height: 40 + + Text { + anchors { left: parent.left; right: field.left; rightMargin: 10; verticalCenter: parent.verticalCenter } + elide: Text.ElideRight + text: row.modelData.name + color: Theme.text + font { family: Theme.fontFamily; pixelSize: Theme.fontSize - 2 } + } + + Rectangle { + id: field + anchors { right: parent.right; verticalCenter: parent.verticalCenter } + width: 64 + height: 34 + radius: 8 + color: Theme.surface + border.width: 1 + border.color: field.invalid ? Theme.red : Qt.alpha(Theme.text, 0.15) + readonly property string value: page.glyphOf(row.modelData.name) + readonly property bool invalid: value !== "" && !SceneIcons.validGlyph(value) + + TextInput { + anchors.fill: parent + horizontalAlignment: TextInput.AlignHCenter + verticalAlignment: TextInput.AlignVCenter + selectByMouse: true + text: field.value + color: Theme.text + font { family: Theme.iconFamily; pixelSize: Theme.fontSize + 4 } + onTextEdited: SceneIcons.editScene(row.modelData.name, text) + } + } + } + } + + Item { + width: parent.width + height: 40 + + Text { + anchors { left: parent.left; right: gfield.left; rightMargin: 10; verticalCenter: parent.verticalCenter } + elide: Text.ElideRight + text: "Default for unmapped scenes" + color: Theme.text + font { family: Theme.fontFamily; pixelSize: Theme.fontSize - 2 } + } + + Rectangle { + id: gfield + anchors { right: parent.right; verticalCenter: parent.verticalCenter } + width: 64 + height: 34 + radius: 8 + color: Theme.surface + border.width: 1 + border.color: gfield.invalid ? Theme.red : Qt.alpha(Theme.text, 0.15) + readonly property string value: page.genericGlyph() + readonly property bool invalid: value !== "" && !SceneIcons.validGlyph(value) + + TextInput { + anchors.fill: parent + horizontalAlignment: TextInput.AlignHCenter + verticalAlignment: TextInput.AlignVCenter + selectByMouse: true + text: gfield.value + color: Theme.text + font { family: Theme.iconFamily; pixelSize: Theme.fontSize + 4 } + onTextEdited: SceneIcons.editGeneric(text) + } + } + } +} diff --git a/desktop/modules/obs/README.md b/desktop/modules/obs/README.md new file mode 100644 index 0000000..c114192 --- /dev/null +++ b/desktop/modules/obs/README.md @@ -0,0 +1,21 @@ +# OBS scenes + +The settings page for the island's OBS pill. It edits +`~/.config/quickshell/obs-scene-icons.json`, the same watched file the pill +reads, so saving recolours the scene grid with no restart. + +One row per scene: the scene name and a field holding its glyph. Find an icon +on the Nerd Fonts cheat sheet, copy the glyph, and paste it into the field. The +glyph renders in Inconsolata Nerd Font; one the font lacks shows as tofu, which +means pick another. A field holds exactly one code point (a supplementary-plane +glyph is two UTF-16 units); anything longer turns the border red and blocks +Save. + +An empty scene field means "use the generic glyph"; the "Default for unmapped +scenes" row edits that, and an empty default falls back to `?` so no tile is +ever blank. + +Rows are the configured keys plus whatever scenes OBS reports, so the page +works with OBS closed for scenes it already knows. A scene created in OBS +appears once the pill is connected. The JSON can also be hand-edited; the pill +reloads it. |
