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Diffstat (limited to 'desktop/companion/Mood.js')
| -rw-r--r-- | desktop/companion/Mood.js | 123 |
1 files changed, 0 insertions, 123 deletions
diff --git a/desktop/companion/Mood.js b/desktop/companion/Mood.js deleted file mode 100644 index be514d7..0000000 --- a/desktop/companion/Mood.js +++ /dev/null @@ -1,123 +0,0 @@ -// Copyright (C) 2026 Danilo M. <danix@danix.xyz> -// -// This program is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License version 2 as -// published by the Free Software Foundation. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. - -.pragma library - -// Which state the companion is in, from a snapshot of her inputs. Pure, so -// test_mood.js drives it with plain objects and a fake clock. Companion.qml -// owns the inputs and the timers; this only decides. Times in milliseconds. - -var T = { - burstGap: 1500, // a click burst ends after this long without a click - clickHold: 2000, // a click reaction lasts this long after the last click - mockHold: 2500, - shoveHold: 500, // knocked off balance, before she turns mad at the balloon - mockCooldown: 20000, - typingHold: 2000, - waveHold: 3000, - singHold: 4000, // her singing reaction to the headphones connecting - djHold: 6000, // behind the decks when a track starts or changes - wakeHold: 1500, // the stretch after idling - lineCooldown: 30000, - monologueCooldown: 3600000, - destruct: 1000, // the glow and the flash; the sprite is hidden under it - scorched: 3000, - goodbye: 2000, // waving goodbye with a line, enough to read it - goodbyeSilent: 1000, // waving goodbye with nothing to read - admireLook: 1500, // turned to the wallpaper, before the blush - admireBlush: 3000, - admireCooldown: 180000, -}; - -function st(state, frame) { return { state: state, frame: frame }; } - -// The burst after a click at now. -function click(prev, now) { - if (prev.count > 0 && now - prev.at <= T.burstGap) return { count: prev.count + 1, at: now }; - return { count: 1, at: now }; -} - -// Click 1 smiles; 2 to 6 blush harder, in three steps. The 7th is the -// self-destruct, which Companion.qml starts rather than shows. -function clickFrame(count) { - if (count <= 1) return "smile"; - if (count <= 3) return "blush1"; - if (count <= 5) return "blush2"; - return "blush3"; -} - -// The spec's priority table, top to bottom: the first that applies wins. -// idle is 0 awake, 1 bored, 2 yawning, 3 lying down. -function pick(s) { - // The user hid her: the goodbye outranks whatever she was doing. The - // frame here is a placeholder; Companion.qml cycles the wave frames. - if (s.leaving) return st("bye", "wave"); - const since = s.destructAt ? s.now - s.destructAt : Infinity; - if (since < T.destruct) return st("destruct", "base"); - if (since < T.destruct + T.scorched) return st("scorched", "scorched"); - if (s.dodging) return st("dodge", "base"); - // shovedAt 0 is the instant before Companion.qml stamps it. - if (s.shoved) return st("shoved", s.shovedAt && s.now - s.shovedAt >= T.shoveHold ? "mad" : "shoved"); - if (s.recording) return st("listen", "listen"); - if (s.busy) return st("think", "think"); - if (s.now - s.repliedAt < T.waveHold) return st("wave", "wave"); - if (s.now - s.singAt < T.singHold) return st("sing", "sing"); - if (s.now - s.djAt < T.djHold) return st("dj", "dj"); - if (s.clicks.count > 0 && s.now - s.clicks.at < T.clickHold) - return st("clicks", clickFrame(s.clicks.count)); - if (s.now - s.admireAt < T.admireLook + T.admireBlush) - return st("admire", s.now - s.admireAt < T.admireLook ? "watch" : "blush3"); - if (s.now - s.mockAt < T.mockHold) - return st("mock", s.now - s.mockAt < T.mockHold / 2 ? "point" : "smirk"); - if (s.now - s.typingAt < T.typingHold) return st("watch", "watch"); - if (s.now - s.wakeAt < T.wakeHold) return st("stretch", "stretch"); - if (s.monologue) return st("muse", "muse"); - if (s.idle >= 3) return st("lying", "lying"); - if (s.idle === 2) return st("yawn", "yawn"); - // Music turns boredom into a groove picked by Companion.qml; the - // deeper idle stages still win, so music does not keep her awake. - if (s.idle === 1) return s.music ? st("groove", s.groove || "whistle") : st("bored", "sleepy"); - return st("base", "base"); -} - -// The self-destruct takes the skirt off once the flash is over, for the -// scorched moment and skirtless ms after it (Prefs.companionSkirtless), -// or with 0 until she is shown again, which sets destructAt back to 0 and -// also restores it early. -function outfit(destructAt, now, skirtless) { - if (!destructAt) return "dress"; - const since = now - destructAt; - if (since < T.destruct) return "dress"; - return skirtless === 0 || since < T.destruct + T.scorched + skirtless ? "leotard" : "dress"; -} - -function mockAllowed(lastMockAt, now) { return now - lastMockAt >= T.mockCooldown; } - -function admireAllowed(lastAt, now) { return now - lastAt >= T.admireCooldown; } - -function canSpeak(lastLineAt, now) { return now - lastLineAt >= T.lineCooldown; } - -// Seated on the assistant's tall card (Companion.qml, sitting): the frames -// with a sitting version show it, everything else the plain sit. Typing's -// watch becomes the lean over the card, reading. -var SEAT = { - watch: "sit-read", point: "sit-point", smirk: "sit-smirk", think: "sit-think", - listen: "sit-listen", wave: "sit-wave", "wave-l": "sit-wave", "wave-r": "sit-wave", -}; -function seatFrame(frame) { return SEAT[frame] || "sit"; } - -// Whether the opening monologue plays: a chance per trigger, and never -// twice within the hour. roll is Math.random(), passed in for the test. -function monologue(trigger, lastAt, now, roll) { - if (now - lastAt < T.monologueCooldown) return false; - const chance = trigger === "bored" ? 1 / 4 : trigger === "shown" ? 1 / 3 : 0; - return roll < chance; -} |
