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-rw-r--r--src/keymap.cpp36
-rw-r--r--src/keymap.h9
-rw-r--r--src/mainwindow.cpp45
3 files changed, 73 insertions, 17 deletions
diff --git a/src/keymap.cpp b/src/keymap.cpp
index 29a5f71..cdd26a1 100644
--- a/src/keymap.cpp
+++ b/src/keymap.cpp
@@ -18,6 +18,8 @@
#include "keymap.h"
+#include <algorithm>
+
#include <QSettings>
QStringList KeyMap::knownActions()
@@ -64,6 +66,18 @@ QList<QPair<QString, QString>> KeyMap::defaultBindings()
return {
{ QStringLiteral("Ctrl+J"), QStringLiteral("next_thread") },
{ QStringLiteral("Ctrl+K"), QStringLiteral("prev_thread") },
+ // Alt, because Shift+Up/Down is QTreeView's built-in extend-selection,
+ // which multi-row tagging depends on, and plain Up/Down is the view's
+ // own navigation, which already steps INTO an expanded thread's
+ // replies and is what gives message-to-message movement for free.
+ //
+ // These must stay chords. Every action is a QAction with
+ // WindowShortcut, dispatched before the focused widget sees the key,
+ // and Qt withholds only plain LETTERS from editable widgets: a bare
+ // Up bound here would break the arrow keys in the query bar, the tag
+ // dialog and the web view at once, exactly as Return did.
+ { QStringLiteral("Alt+Down"), QStringLiteral("next_thread") },
+ { QStringLiteral("Alt+Up"), QStringLiteral("prev_thread") },
{ QStringLiteral("Return"), QStringLiteral("open_thread") },
{ QStringLiteral("Ctrl+E"), QStringLiteral("archive") },
{ QStringLiteral("Ctrl+D"), QStringLiteral("delete") },
@@ -153,6 +167,28 @@ void KeyMap::loadDefaults()
m_bindings.insert(normalizeSequence(binding.first), binding.second);
}
+QList<QKeySequence> KeyMap::sequencesFor(const QString &action) const
+{
+ const QKeySequence primary = sequenceFor(action);
+ if (primary.isEmpty())
+ return {};
+
+ QList<QKeySequence> all{ primary };
+ QList<QKeySequence> rest;
+ for (auto it = m_bindings.cbegin(); it != m_bindings.cend(); ++it) {
+ if (it.value() == action && it.key() != primary)
+ rest.append(it.key());
+ }
+ // QHash iteration order is unspecified, so the tail is sorted rather than
+ // left to chance: an action's shortcut list must not reorder between runs.
+ std::sort(rest.begin(), rest.end(),
+ [](const QKeySequence &a, const QKeySequence &b) {
+ return a.toString() < b.toString();
+ });
+ all += rest;
+ return all;
+}
+
QKeySequence KeyMap::sequenceFor(const QString &action) const
{
// Several sequences can reach one action: the built-in default, which
diff --git a/src/keymap.h b/src/keymap.h
index 1c7df5f..f0addf5 100644
--- a/src/keymap.h
+++ b/src/keymap.h
@@ -55,6 +55,15 @@ public:
/// text, so the menu shows a stable choice rather than a hash-order one.
QKeySequence sequenceFor(const QString &action) const;
+ /// EVERY sequence bound to an action, with sequenceFor()'s choice first.
+ ///
+ /// An action can have more than one binding, and setShortcut() keeps only
+ /// the last: next_thread ships with both Ctrl+J and Alt+Down, and with the
+ /// singular setter whichever arrived second was silently unreachable.
+ /// Ordered rather than hash-ordered, so the menu still advertises the same
+ /// binding sequenceFor() chose.
+ QList<QKeySequence> sequencesFor(const QString &action) const;
+
/// The built-in sequence for an action, ignoring any user override.
static QKeySequence defaultSequenceFor(const QString &action);
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp
index 30148d4..57a6988 100644
--- a/src/mainwindow.cpp
+++ b/src/mainwindow.cpp
@@ -629,9 +629,11 @@ QAction *MainWindow::addAction(const QString &name, const QString &text,
// The binding comes from KeyMap, so a [keys] override reaches the menus
// and the shortcut reference as well as the keyboard.
- const QKeySequence sequence = m_keyMap.sequenceFor(name);
- if (!sequence.isEmpty())
- action->setShortcut(sequence);
+ // Plural: an action can carry more than one binding, and setShortcut()
+ // keeps only the last one given. next_thread has both Ctrl+J and Alt+Down.
+ const QList<QKeySequence> sequences = m_keyMap.sequencesFor(name);
+ if (!sequences.isEmpty())
+ action->setShortcuts(sequences);
// Shortcuts must work while focus is in the thread list or the message
// view, not only on the window itself.
@@ -655,23 +657,32 @@ void MainWindow::registerActions()
});
addAction(QStringLiteral("next_thread"), tr("&Next thread"),
tr("Select the next thread"), [this]() {
- // The THREAD after this one, which is not "the next row" once replies
- // are expanded: from a thread row the next row may be its own first
- // reply, and from a reply row the row number counts siblings, not
- // threads. Both are resolved by walking up to the containing thread
- // first.
- const QModelIndex current = m_threadView->currentIndex();
- const QModelIndex thread = threadRowOf(current);
- const int row = thread.isValid() ? thread.row() + 1 : 0;
- if (row < m_model->rowCount())
- selectThreadRow(row);
+ // Walked by INDEX, never by row number. A tree numbers rows per
+ // parent, so current.row() + 1 names a SIBLING: from the last reply of
+ // an expanded thread it asks for a row that does not exist, and from a
+ // thread row it counts top-level threads only by accident (item 60).
+ //
+ // The skip loop is what keeps this meaning thread-to-thread while the
+ // view's own Up/Down still steps message-to-message.
+ QModelIndex index = m_threadView->indexBelow(
+ m_threadView->currentIndex());
+ while (index.isValid()
+ && index.data(ThreadListModel::IsMessageRole).toBool()) {
+ index = m_threadView->indexBelow(index);
+ }
+ if (index.isValid())
+ selectRowAt(index);
});
addAction(QStringLiteral("prev_thread"), tr("&Previous thread"),
tr("Select the previous thread"), [this]() {
- const QModelIndex current = m_threadView->currentIndex();
- const QModelIndex thread = threadRowOf(current);
- if (thread.isValid() && thread.row() > 0)
- selectThreadRow(thread.row() - 1);
+ QModelIndex index = m_threadView->indexAbove(
+ m_threadView->currentIndex());
+ while (index.isValid()
+ && index.data(ThreadListModel::IsMessageRole).toBool()) {
+ index = m_threadView->indexAbove(index);
+ }
+ if (index.isValid())
+ selectRowAt(index);
});
addAction(QStringLiteral("open_thread"), tr("&Open thread"),
tr("Focus the thread list"), [this]() {