diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/carddelegate.cpp | 34 | ||||
| -rw-r--r-- | src/carddelegate.h | 31 |
2 files changed, 44 insertions, 21 deletions
diff --git a/src/carddelegate.cpp b/src/carddelegate.cpp index f13205e..bce9eec 100644 --- a/src/carddelegate.cpp +++ b/src/carddelegate.cpp @@ -58,16 +58,32 @@ QColor CardDelegate::accentLineColour(const QColor &accountColour) // at (0.18, 0.22, 0.26), which is the background. The weight is a fraction // OF THE ACCOUNT COLOUR, so a low one keeps the background, not the hue. // - // The bar is the account's colour, undiluted. Blending it toward Base at - // all was the mistake: a chip's colour is chosen to carry text on top and - // is therefore already muted, and three pixels of a muted colour on a dark - // background is nothing at all. There is no text on this bar, so nothing - // needs the contrast a chip's fill was picked for. + // The account's own hue, lifted to a floor of saturation and lightness. // - // What DOES step back is the spine, below: a line running the height of a - // whole expansion has to be followable without competing with the senders - // beside it, which is a different problem from a 3px edge marker. - return accountColour; + // Blending toward Base was the first mistake and is long gone: a chip's + // colour is already muted, since it is chosen to carry legible text on top, + // and three pixels of a muted colour is nothing. Handing the raw colour + // through was the second: it is better, but the five real accounts are all + // mid-tone by construction and still read as faint stripes on a dark theme. + // + // A FLOOR rather than a repaint. A colour already past it is returned + // untouched, so a user who deliberately picked something vivid keeps + // exactly what they picked, and only the muted ones move. Hue is never + // touched at all, because hue is the entire information the bar carries: + // shifting it would make a bar stop matching its account's chip and its + // swatch in the dropdown. + // + // The numbers were chosen by rendering all five accounts as 3px bars on + // both a dark and a light card background and looking. Higher pushed the + // green toward a neon that no longer matched its own chip; lower left it + // where it started. + constexpr float kMinSaturation = 0.65f; + constexpr float kMinLightness = 0.50f; + + float h = 0, s = 0, l = 0, a = 0; + accountColour.getHslF(&h, &s, &l, &a); + return QColor::fromHslF(h, qMax(s, kMinSaturation), + qMax(l, kMinLightness), a); } QSize CardDelegate::sizeHint(const QStyleOptionViewItem &option, diff --git a/src/carddelegate.h b/src/carddelegate.h index 7012eaa..74dee8e 100644 --- a/src/carddelegate.h +++ b/src/carddelegate.h @@ -52,20 +52,27 @@ public: static QRect expanderRectFor(const QStyleOptionViewItem &option, const QModelIndex &index); - /// The colour the accent bar is painted in: the account's own, undiluted. + /// The colour the accent bar is painted in: the account's hue, lifted to a + /// floor of saturation and lightness. /// - /// Blending it toward the palette's Base was tried first, at the 0.35 - /// weight threadLineColour() uses, and produced an INVISIBLE bar on a dark - /// theme: against a Base of (0.169, 0.169, 0.169) it landed at (0.18, 0.22, - /// 0.26), which is the background. The weight is a fraction OF THE ACCOUNT - /// COLOUR, so a low one keeps the background rather than the hue. + /// Two earlier versions were wrong in opposite directions. Blending toward + /// the palette's Base at threadLineColour()'s 0.35 weight produced an + /// INVISIBLE bar on a dark theme, landing at (0.18, 0.22, 0.26) against a + /// Base of (0.169, 0.169, 0.169): the weight is a fraction OF THE ACCOUNT + /// COLOUR, so a low one keeps the background rather than the hue. Passing + /// the raw colour through fixed that and was still too quiet, because an + /// account colour is chosen as a CHIP's fill with legible text on top and + /// is therefore mid-tone by construction. /// - /// An account colour is already chosen to be a chip's fill with legible - /// text on top, so it is muted to begin with; three pixels of a muted - /// colour is nothing. Nothing is drawn on this bar, so it needs none of the - /// contrast that choice was made for. The SPINE is where the muting belongs - /// and is blended in paint(): it runs the full height of every reply in an - /// expansion and has to be followable without competing with the senders. + /// A floor, not a repaint: a colour already past it is returned untouched, + /// so a deliberately vivid choice is preserved. Hue is never altered, since + /// hue is the whole information the bar carries and a shifted one would + /// stop matching the account's chip and its swatch in the dropdown. + /// + /// The SPINE takes its colour from this and mutes it again in paint(): it + /// runs the full height of every reply in an expansion and has to be + /// followable without competing with the senders, which is a different + /// problem from a 3px edge marker. /// /// Falls back to threadLineColour() for a thread with no account tag. static QColor accentLineColour(const QColor &accountColour); |
