// Copyright (C) 2026 Danilo M. // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License version 2 as // published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // Run: node desktop/companion/test_mood.js // Mood.js is a QML library, so its .pragma line is stripped before node // evaluates it. const fs = require("fs"); const assert = require("assert"); const src = fs.readFileSync(__dirname + "/Mood.js", "utf8") .replace(/^\.pragma library$/m, ""); const M = new Function(src + "\nreturn { T, click, clickFrame, pick, outfit, mockAllowed, canSpeak, monologue };")(); const NOW = 10000000; // A snapshot with nothing going on, overridden per case. const calm = over => Object.assign({ now: NOW, destructAt: 0, dodging: false, shoved: false, shovedAt: 0, recording: false, busy: false, repliedAt: 0, clicks: { count: 0, at: 0 }, mockAt: 0, typingAt: 0, wakeAt: 0, monologue: false, idle: 0, }, over); const state = over => M.pick(calm(over)).state; const frame = over => M.pick(calm(over)).frame; // Nothing going on: the rest pose. assert.deepStrictEqual(M.pick(calm({})), { state: "base", frame: "base" }); // The priority table, top to bottom: with every trigger from a row down // active at once, that row wins. Merged so a higher row's values win. const ladder = [ ["destruct", { destructAt: NOW - 10 }], ["scorched", { destructAt: NOW - M.T.destruct - 10 }], ["dodge", { dodging: true }], ["shoved", { shoved: true }], ["listen", { recording: true }], ["think", { busy: true }], ["wave", { repliedAt: NOW - 10 }], ["clicks", { clicks: { count: 2, at: NOW - 10 } }], ["mock", { mockAt: NOW - 10 }], ["watch", { typingAt: NOW - 10 }], ["stretch", { wakeAt: NOW - 10 }], ["muse", { monologue: true }], ["lying", { idle: 3 }], ]; for (let i = 0; i < ladder.length; i++) { const all = Object.assign({}, ...ladder.slice(i).map(l => l[1]).reverse()); assert.strictEqual(state(all), ladder[i][0], "everything from " + ladder[i][0] + " down"); } // Shoved: knocked off balance for a moment, then mad beside the balloon // for as long as it stays. assert.deepStrictEqual(M.pick(calm({ shoved: true, shovedAt: NOW - 10 })), { state: "shoved", frame: "shoved" }); assert.deepStrictEqual(M.pick(calm({ shoved: true, shovedAt: NOW - M.T.shoveHold })), { state: "shoved", frame: "mad" }); assert.strictEqual(frame({ shoved: true, shovedAt: 0 }), "shoved"); // Idle levels and their frames. assert.deepStrictEqual(M.pick(calm({ idle: 1 })), { state: "bored", frame: "sleepy" }); assert.deepStrictEqual(M.pick(calm({ idle: 2 })), { state: "yawn", frame: "yawn" }); assert.deepStrictEqual(M.pick(calm({ idle: 3 })), { state: "lying", frame: "lying" }); // Holds end on time. assert.strictEqual(state({ repliedAt: NOW - M.T.waveHold }), "base"); assert.strictEqual(state({ typingAt: NOW - M.T.typingHold }), "base"); assert.strictEqual(state({ wakeAt: NOW - M.T.wakeHold }), "base"); assert.strictEqual(state({ clicks: { count: 3, at: NOW - M.T.clickHold } }), "base"); assert.strictEqual(state({ destructAt: NOW - M.T.destruct - M.T.scorched }), "base"); // The mock points first, then smirks. assert.strictEqual(frame({ mockAt: NOW - 10 }), "point"); assert.strictEqual(frame({ mockAt: NOW - M.T.mockHold / 2 - 10 }), "smirk"); assert.strictEqual(state({ mockAt: NOW - M.T.mockHold }), "base"); // A click burst: within burstGap it grows, past it it starts over. let c = { count: 0, at: 0 }; c = M.click(c, 1000); assert.deepStrictEqual(c, { count: 1, at: 1000 }); c = M.click(c, 1000 + M.T.burstGap); assert.strictEqual(c.count, 2); c = M.click(c, c.at + M.T.burstGap + 1); assert.strictEqual(c.count, 1); c = { count: 0, at: 0 }; for (let i = 0; i < 7; i++) c = M.click(c, 5000 + i * 300); assert.strictEqual(c.count, 7); // 1 smiles, 2-6 blush harder. assert.deepStrictEqual([1, 2, 3, 4, 5, 6].map(M.clickFrame), ["smile", "blush1", "blush1", "blush2", "blush2", "blush3"]); // Outfit: the dress until the flash is over, then the leotard for // scorched + skirtless, then the dress again. assert.strictEqual(M.outfit(0, NOW), "dress"); assert.strictEqual(M.outfit(NOW - 10, NOW), "dress"); assert.strictEqual(M.outfit(NOW - M.T.destruct, NOW), "leotard"); const bare = M.T.destruct + M.T.scorched + M.T.skirtless; assert.strictEqual(M.outfit(NOW - bare + 10, NOW), "leotard"); assert.strictEqual(M.outfit(NOW - bare, NOW), "dress"); // Cooldowns. assert.strictEqual(M.mockAllowed(0, NOW), true); assert.strictEqual(M.mockAllowed(NOW - M.T.mockCooldown + 1, NOW), false); assert.strictEqual(M.mockAllowed(NOW - M.T.mockCooldown, NOW), true); assert.strictEqual(M.canSpeak(0, NOW), true); assert.strictEqual(M.canSpeak(NOW - M.T.lineCooldown + 1, NOW), false); assert.strictEqual(M.canSpeak(NOW - M.T.lineCooldown, NOW), true); // The monologue: 1 in 4 on boredom, 1 in 3 on being shown, once an hour. assert.strictEqual(M.monologue("bored", 0, NOW, 0.24), true); assert.strictEqual(M.monologue("bored", 0, NOW, 0.25), false); assert.strictEqual(M.monologue("shown", 0, NOW, 0.33), true); assert.strictEqual(M.monologue("shown", 0, NOW, 0.34), false); assert.strictEqual(M.monologue("other", 0, NOW, 0), false); assert.strictEqual(M.monologue("bored", NOW - M.T.monologueCooldown + 1, NOW, 0), false); assert.strictEqual(M.monologue("bored", NOW - M.T.monologueCooldown, NOW, 0), true); console.log("ok");