From 04fdf9ca7980b594ea674d8755b730569a550d26 Mon Sep 17 00:00:00 2001 From: "Danilo M." Date: Wed, 7 Oct 2026 19:06:02 +0200 Subject: fix(island): neutral idle sliver, flag scroll via MouseArea The sliver was the accent at rest, and udt had snapped the accent to the same colour as the mic indicator (#36d190), so an idle sliver read as a live microphone. It is Theme.overlay at rest now; captures keep their colours whatever the wallpaper does. The flag's WheelHandler never fired. MouseArea.onWheel, which SoundPage already uses, does; scroll now switches layout, one step per notch. Co-Authored-By: Claude Opus 5.5 --- docs/superpowers/specs/2026-10-07-island-core-design.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'docs/superpowers/specs') diff --git a/docs/superpowers/specs/2026-10-07-island-core-design.md b/docs/superpowers/specs/2026-10-07-island-core-design.md index 0110432..858e75c 100644 --- a/docs/superpowers/specs/2026-10-07-island-core-design.md +++ b/docs/superpowers/specs/2026-10-07-island-core-design.md @@ -73,7 +73,8 @@ translucent and still works. ## States **Hidden.** Only the sliver shows: a short, thin bar at top centre in -`Theme.accent`. While anything captures, the sliver takes the capture colours +`Theme.overlay`, neutral, because udt can snap the accent to the same colour +as a capture kind (green, measured: accent and green both `#36d190`). While anything captures, the sliver takes the capture colours instead, split into equal segments, one per active kind: | Kind | Colour | Source | -- cgit v1.2.3