From 029bd2ac97d515e03ef84db4eb3aee02025d0ca0 Mon Sep 17 00:00:00 2001 From: "Danilo M." Date: Thu, 29 Oct 2026 13:10:59 +0100 Subject: wallpaper: the engine, a timer over the hearted lists with a home per screen Ticks go through Wallpapers.run as the light run so the burn plays without touching GRUB, the homepage or SDDM. Switching off returns each screen to its home with a full run, deferred until any run in flight finishes. Not yet registered in the shell; that comes with the settings page. Co-Authored-By: Claude Opus 5.5 --- desktop/modules/appearance/WallEngine.qml | 115 ++++++++++++++++++++++++++++++ 1 file changed, 115 insertions(+) create mode 100644 desktop/modules/appearance/WallEngine.qml (limited to 'desktop') diff --git a/desktop/modules/appearance/WallEngine.qml b/desktop/modules/appearance/WallEngine.qml new file mode 100644 index 0000000..9d90245 --- /dev/null +++ b/desktop/modules/appearance/WallEngine.qml @@ -0,0 +1,115 @@ +// Copyright (C) 2026 Danilo M. +// +// This program is free software; you can redistribute it and/or modify +// it under the terms of the GNU General Public License version 2 as +// published by the Free Software Foundation. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. + +pragma Singleton + +import Quickshell +import QtQuick +import "../.." +import "Shuffle.js" as Shuffle + +// The wallpaper engine: both wallpapers on a timer, from a list per screen +// picked with the heart in the picker. Ticks go through Wallpapers.run like +// Apply, so the burn plays, but as the light run: udt-accent leaves GRUB, the +// homepage and SDDM alone. Each screen has a home, the wallpaper last chosen +// for it by hand, and switching off goes back to it with a full run, so those +// three match the desktop again. See the spec, +// docs/superpowers/specs/2026-10-29-wallpaper-engine-design.md. +Singleton { + id: root + + readonly property var cfg: Prefs.wallEngine + readonly property bool on: cfg.on + + function list(which) { return which === "V" ? cfg.v : cfg.h; } + function listed(path, which) { return list(which).indexOf(path) >= 0; } + // ponytail: present means in the gallery's last scan, so a file deleted + // since stays drawable until a rescan, and wallp then skips it. + function present(path) { return Wallpapers.files.indexOf(path) >= 0; } + + function toggle(path, which) { + const l = list(which).slice(); + const i = l.indexOf(path); + if (i >= 0) l.splice(i, 1); + else l.push(path); + Prefs.setWallEngine(which === "V" ? { v: l } : { h: l }); + } + + function setOn(v) { + if (v === on) return; + if (v) { + Prefs.setWallEngine({ on: true, homeH: Wallpapers.currentH, homeV: Wallpapers.currentV }); + } else { + Prefs.setWallEngine({ on: false }); + goHome(); + } + } + + function setMinutes(m) { + if (Number.isInteger(m) && m >= 1 && m !== cfg.minutes) Prefs.setWallEngine({ minutes: m }); + } + + // ponytail: in memory, so a restart starts a new round. + property var bagH: [] + property var bagV: [] + + // A screen whose list is empty, or whose pick is already up, is left out. + function tick() { + if (Wallpapers.applying) return; + const h = Shuffle.draw(cfg.h.filter(present), bagH, Wallpapers.currentH); + const v = Shuffle.draw(cfg.v.filter(present), bagV, Wallpapers.currentV); + const ph = h.pick !== Wallpapers.currentH ? h.pick : ""; + const pv = v.pick !== Wallpapers.currentV ? v.pick : ""; + if (Wallpapers.run(ph, pv, "tick")) { + bagH = h.bag; + bagV = v.bag; + } + } + + function next() { + tick(); + timer.restart(); + } + + // A switch-off during a run cannot start its own; it goes when that run + // finishes. + property bool homeWaiting: false + function goHome() { + const h = cfg.homeH !== Wallpapers.currentH ? cfg.homeH : ""; + const v = cfg.homeV !== Wallpapers.currentV ? cfg.homeV : ""; + if (h === "" && v === "") return; + homeWaiting = !Wallpapers.run(h, v, "home"); + } + + Timer { + id: timer + interval: root.cfg.minutes * 60000 + repeat: true + running: root.on + onTriggered: root.tick() + } + + Connections { + target: Wallpapers + // A pick by hand is the new home, and stays up a full interval. + function onManualApplied(h, v) { + if (!root.on) return; + Prefs.setWallEngine({ homeH: h !== "" ? h : root.cfg.homeH, + homeV: v !== "" ? v : root.cfg.homeV }); + timer.restart(); + } + function onFinished() { + if (!root.homeWaiting || root.on) return; + root.homeWaiting = false; + root.goHome(); + } + } +} -- cgit v1.2.3