From 04fdf9ca7980b594ea674d8755b730569a550d26 Mon Sep 17 00:00:00 2001 From: "Danilo M." Date: Wed, 7 Oct 2026 19:06:02 +0200 Subject: fix(island): neutral idle sliver, flag scroll via MouseArea The sliver was the accent at rest, and udt had snapped the accent to the same colour as the mic indicator (#36d190), so an idle sliver read as a live microphone. It is Theme.overlay at rest now; captures keep their colours whatever the wallpaper does. The flag's WheelHandler never fired. MouseArea.onWheel, which SoundPage already uses, does; scroll now switches layout, one step per notch. Co-Authored-By: Claude Opus 5.5 --- desktop/island/Island.qml | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'desktop/island/Island.qml') diff --git a/desktop/island/Island.qml b/desktop/island/Island.qml index b471e3c..0cb3c10 100644 --- a/desktop/island/Island.qml +++ b/desktop/island/Island.qml @@ -146,8 +146,10 @@ PanelWindow { Region { item: status; intersection: Intersection.Combine } } - // The visible sliver: accent at rest, the capture colours while - // something captures, one equal segment per active kind. + // The visible sliver: neutral at rest, the capture colours while + // something captures, one equal segment per active kind. Not the accent + // at rest: udt snaps the accent to a palette colour, and when it lands on + // green an idle sliver read exactly like a live microphone. Row { id: sliver x: win.cx - width / 2 @@ -156,7 +158,7 @@ PanelWindow { height: 4 Repeater { - model: Privacy.roles.length ? Privacy.roles : ["accent"] + model: Privacy.roles.length ? Privacy.roles : ["overlay"] delegate: Rectangle { required property string modelData width: sliver.width / Math.max(1, Privacy.roles.length) -- cgit v1.2.3