From 728d15912899d9c66838f0937931f61d75d217d4 Mon Sep 17 00:00:00 2001 From: "Danilo M." Date: Tue, 25 Aug 2026 19:17:22 +0200 Subject: fix: keep one-shot skills loaded until New --- README.md | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 349c21d..3e05f00 100644 --- a/README.md +++ b/README.md @@ -46,7 +46,8 @@ persistent process and toggles like a scratchpad from a Hyprland keybind. loaded into the model's context on demand. The model can call a `load_skill` tool when a task matches one; you can type `/skill-name` or mention a skill's name. Loaded skills show as removable chips, stay for - the whole session in chat mode, and drop after the reply in one-shot mode. + the whole session in chat mode, and in one-shot mode stay in memory until + New or the chip is clicked (never written to history). - **Tray icon** for show/hide/quit, hosted by waybar's tray module. Not in this version: RAG or embedding search over history, multi-user @@ -491,7 +492,9 @@ A skill is loaded into the model's context on demand, three ways: - You mention a skill's name anywhere in the message. Loaded skills show as removable chips above the input. They stay loaded for -the whole session in chat mode and drop after the reply in one-shot mode. +the whole session in chat mode. One-shot mode keeps them in memory (never in +history) until New is pressed or the chip is clicked, so a skill loaded in a +scratch window stays active for the rest of it. `max_searches` caps the total tool rounds per turn here too, so skills load and searches share the same per-turn budget. -- cgit v1.2.3