-- Development config with literal colours. Task 5 replaces this with the -- UDT-rendered conky.conf.in. Not the file the installed dashboard uses. conky.config = { out_to_x = false, out_to_wayland = true, own_window = true, own_window_type = 'normal', own_window_class = 'conky-dash', own_window_argb_visual = true, own_window_argb_value = 200, minimum_width = 1200, minimum_height = 700, double_buffer = true, update_interval = 2, total_run_times = 0, draw_borders = false, draw_shades = false, override_utf8_locale = true, lua_load = './dashboard.lua', lua_draw_hook_post = 'main', -- Literal dev palette, Catppuccin Macchiato values. color1 = '#8aadf4', -- heading color2 = '#a5adcb', -- label color3 = '#494d64', -- rule / border color4 = '#8bd5ca', -- value color5 = '#c6a0f6', -- highlight color6 = '#a6da95', -- ok color7 = '#ed8796', -- critical default_color = '#cad3f5', -- body -- The card fill. dashboard.lua reads this for colors.surface; without it the -- hex() fallback paints every card magenta. default_shade_color = '#1e2030', -- body shade } -- Empty: Cairo output covers conky.text entirely, verified by experiment. conky.text = [[]]